Character Aspects

Character aspects are just as permanent, but smaller in scope, attached to an individual PC or NPC. They describe a near-infinite number of things that set the character apart, such as:   • Significant personality traits or beliefs (Sucker for a Pretty Face, Never Leave a Man Behind, The Only Good Tsyntavian Is a Dead Tsyntavian).   • The character’s background or profession (Educated at the Academy of Blades, Born a Spacer, Cybernetic Street Thief).   • An important possession or noticeable feature (My Father’s Bloodstained Sword, Dressed to the Nines, Sharp Eyed Veteran).   • Relationships to people and organizations (In League with the Twisting Hand, The King’s Favor, Proud Member of the Company of Lords).   • Problems, goals, or issues the character is dealing with (A Price on My Head, The King Must Die, Fear of Heights).   • Titles, reputations, or obligations the character may have (Self Important Merchant Guildmaster, Silver-Tongued Scoundrel, eceive to create advantages predicated on a lie. Honor-Bound to Avenge My Brother).     You can invoke or call for a compel on any of your character aspects may only invoke one of them for free. if not thousands – of books on a wide variety of topics. place of any other skill for one roll or exchange, whenever they’re relevant. GMs, you can always propose compels to any PC. Players, you can suggest compels for other people’s characters, but the GM is always going to get the final say on whether or not it’s a valid suggestion.

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