Deceive
Deceive is the skill about lying to and misdirecting people.
Overcome: Use Deceive to bluff your way past someone, or to get someone to believe a lie, or to get something out of someone because they believe in one of your lies. For nameless NPCs, this is just an overcome roll , but for PCs or named NPCs, it requires a contest, and the target opposes with Empathy. Winning this contest could justify placing a situation aspect on your target, if buying into your lie could help you in a future scene. Deceive is the skill you use for determining if a disguise works, whether on yourself or others. You’ll need to have the time and supplies to create the desired effect. (Note: This is mainly a Hearts of Steel thing; in some games, this may not be appropriate for Deceive by default and should require a stunt .) You can also use Deceive to do small tricks of sleight-of-hand and misdirection.
Create an Advantage: Use Deceive to create momentary dis tractions, cover stories, or false impressions. You could feint in a swordfight, putting an opponent Off-Balance and setting you up for an attack. You could do the whole, “What’s that over there!” trick to give you a Head Start when you run away. You could establish a Wealthy Noble Cover Story for when you attend a royal ball. You could trick someone into revealing one of their aspects or other information.
Attack: Deceive is an indirect skill that creates a lot of opportunities you can capitalize on, but it doesn’t do direct harm to an individual.
Defend: You can use Deceive to throw off Investigation attempts with false information and to defend against efforts made to discern your true motives with the Empathy skill.
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