Declaring a Story Detail

Sometimes, you want to add a detail that works to your character’s advan tage in a scene. For example, you might use this to narrate a convenient coincidence, like retroactively having the right supplies for a certain job (“Of course I brought that along!”), showing up at a dramatically appropri ate moment, or suggesting that you and the NPC you just met have mutual clients in common. To do this, you’ll spend a fate point. You should try to justify your story details by relating them to your aspects . GMs, you have the right to veto any suggestions that seem out of scope or ask the player to revise them, especially if the rest of the group isn’t buying into it.  

Comments

Please Login in order to comment!