Event Compels

event-based compel happens to the character in spite of herself, when the world around her responds to a certain aspect in a certain way and cre A ates a complicating circumstance. It looks like this:   • You have ____ aspect and are in ____ situation, so it makes sense that, unfortunately, ____ would happen to you. Damn your luck.   Here are a few:   Cynere has Infamous Girl with Sword while covertly attending a gladiatorial contest, so it makes sense that, unfortunately, an admirer would recognize her in the stands and make a huge fuss, turning all eyes in the arena her way. Damn her luck.    Landon has I Owe Old Finn Everything and is returning to his home village after hearing it was sacked by barbarians, so it makes sense that, unfortunately, Old Finn was captured and taken far into the mountains with their war party. Damn his luck.   Zird has Rivals in the Collegia Arcana and is attempting to get an audience with their Inner Council, so it makes sense that, unfortunately, his rivals force the Collegia to demand he provide a detailed account of his highly-coveted research to re-establish his relationship with the organization. Damn his luck.   As you’ll see with decision-based compels, the real mileage is in the complication itself. Without that, you don’t really have anything worth focus ing on—the fact that the PCs continually have complicated and dramatic things happen to them is, well, exactly what makes them PCs in the first place.    GMs, event-based compels are your opportunity to party. You’re expected to control the world around the PCs, so having that world react to them in an unexpected way is pretty much part and parcel of your job description.   Players, event-based compels are great for you. You get rewarded simply by being there—how much more awesome can you get? You might have a difficult time justifying an event-based compel yourself, as it requires you to assert control over an element of the game that you typically aren’t in charge of. Feel free to propose an event-based compel, but remember that the GM has the final say on controlling the game world and may veto you if she’s got something else in mind.

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