Invoking an aspect

The primary way you’re going to use aspects in a game of Fate is to invoke them. If you’re in a situation where an aspect is beneficial to your character somehow, you can invoke it. In order to invoke an aspect, explain why the aspect is relevant, spend a fate point, and you can choose one of these benefits:   • Take a +2 on your current skill • Reroll the dice • Pass a +2 benefit to another character’s roll , if it’s reasonable that the aspect you’re invoking would be able to help. • Add +2 to any source of passive opposition, if it’s reasonable that the aspect you’re invoking could contribute to making things more difficult. You can also use this to create passive opposition at Fair (+2) if there wasn’t going to be any.   It doesn’t matter when you invoke the aspect, but usually it’s best to wait until after you’ve rolled the dice to see if you’re going to need the benefit. You can invoke multiple aspects on a single roll, but you cannot invoke the same aspect multiple times on a single roll . So if your reroll doesn’t help you enough, you’ll have to pick another aspect (and spend another fate point) for a second reroll or that +2. The group has to buy into the relevance of a particular aspect when you invoke it; GMs, you’re the final arbiter on this one. The use of an aspect should make sense, or you should be able to creatively narrate your way into ensuring it makes sense.   Precisely how you do this is up to you. Sometimes, it makes so much sense to use a particular aspect that you can just hold up the fate point and name it. Or you might need to embellish your character’s action a little more so that everyone understands where you’re coming from. (That’s why we recommend making sure that you’re on the same page with the group as to what each of your aspects means—it makes it easier to justify bringing it into play.)   If you want to see more examples of invoking an aspect , we’ve scattered them throughout the site—they’re so integral to how Fate works that they naturally end up in many examples of play.   If the aspect you invoke is on someone else’s character sheet, including situation aspects attached to them, you give them the fate point you spent. They don’t actually get to use it until after the end of the scene, though.  

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