Situation aspects in conflict
GMs, when you’re setting the scene, keep an eye out for fun-sounding features of the environment to make into situation aspects, especially if you think someone might be able to take advantage of them in an interesting way in a conflict. Don’t overload it—find three to five evocative things about your conflict location and make them into aspects. Good options for situation aspects include:
• Anything regarding the general mood, weather, or lighting—dark or badly lit, storming, creepy, crumbling, blindingly bright, etc.
• Anything that might affect or restrict movement—filthy, mud every where, slippery, rough, etc.
• Things to hide behind—vehicles, obstructions, large furniture, etc.
• Things you can knock over, wreck, or use as improvised weapons—bookshelves, statues, etc.
• Things that are flammable
Considering our warehouse again, Amanda thinks about what might make good situation aspects. She decides that there are enough crates in here to make free movement a potential problem, so she picks Heavy Crates and Cramped as aspects. The loading door is open, which means that there’s a large dock with water in it, so she also picks Open to the Water as a situation aspect, figuring that someone might try to knock someone in.
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