Turn Order

Your turn order in a conflict is based on your skills . In a physical conflict, compare your Notice skill to the other participants. In a mental conflict, compare your Empathy skill . Whoever has the highest gets to go first, and then everyone else in descending order. If there’s a tie, compare a secondary or tertiary skill . For physical conflicts, that’s Athletics, then Physique. For mental conflicts, Rapport, then Will. GMs, for a simple option, pick your most advantageous NPC to deter mine your place in the turn order, and let all your NPCs go at that time.   Cynere has a Notice of Good (+3), higher than everyone else, so she goes first. Zird has a Notice of Average (+1), so he goes second. Landon and Og both lack the Notice skill . Landon has Athletics at Good (+3), and Og has it at Fair (+2), so Landon goes third and Og goes last.

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