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Halfling

Halflings, also known as Hin amongst themselves or the good folk amongst other races, or "Quick folk" and "Sly folk" are humanoid creatures similar in shape to humans, who halflings call the "Big Folk,", "Manyhanded" or "Hurbryn" but around half their size. Halflings get along well with most of the other races and are known for their curiosity and tendency to collect things.   The term “halfling” is derived from the fact that a halfling is around half of the size of a human, but otherwise very similar in appearance.  

Description

Halflings are small in comparison with the members of most other races, standing between 81CM (2'8" ft.) and 102CM (3'4" ft.) tall and weighing on average between 13.5KG (30lbs) and 16KG (35 lbs). In many ways, halflings resemble small humans and usually have the same proportions as the typical human adult. Most halflings have dark hair and eyes, regardless of their skin complexion which, although commonly ruddy in hue, has a similar range to humans.   Nearly all male halflings are incapable of growing true beards, though many have long sideburns. Halfling hairstyles are often complex, with strands woven together or braided. Although halflings have an affinity for collecting valuables, they do not prefer to wear these on their person, instead preferring more comfortable clothing.   Halflings have lifespans comparable with, but slightly longer, than humans. A halfling is typically considered an adult in their early twenties and some live into their 150s.  

Abilities

Halflings are quick and dexterous humanoids, even given their size, with quick reflexes and an ability to recover easily from sudden danger. Halflings, who by large have a strong force of personality, are also intensely courageous and are more likely to retain their valor than most other humanoids, even when under the effects of a spell or other power. Beyond this, halflings have what can be best described as a lucky streak and have an ability known as second chance, that makes it less likely for them to be injured in perilous circumstances.   Additionally, the small size of halflings has an effect on their abilities. Halflings are, for instance, incapable of wielding larger weapons like greatswords or halberds.   It is sometimes said that halflings are weaker for the wear than other humanoids, and as a trend, halflings tend to be weaker. However, this is not a universal truth of the race.Similarly, although many have an excellent sense of hearing, not all do.  

Psychology

Halflings are by nature joyful and friendly in their dealings with others. Because they live in a world where they are surrounded by larger creatures, halflings tend to avoid notice, often deliberately, or at the very least, act cordial towards the larger races. Halflings appear deceptively harmless, meaning they are often beyond the notice of enemies that might otherwise pose a threat to them.   The halfling mind is practical and halflings concern themselves with their immediate surroundings. They take pleasure in simple things, with few aspiring to greatness in the same manner as humans. Some halflings do become adventurers, but usually this is a practice taken up for reasons of necessity rather than personal drive. Because of this love for home and family, halflings make loyal and courageous allies, willing to put their own lives at risk for the sake of others.   While many halflings do not have the ambition for adventure that some races do, most prefer trouble to boredom; the race is notoriously curious. Halflings are courageous, moreso than many races, and their daring is often difficult to match. Many halflings also have a strong appetite for food and drink as well as narcotics and clothing. Similarly, many halflings are enthusiastic collectors, and love to hold on to possessions won through skill and daring.  

Culture

Halfling communities are tightly-knit groups found around the world, usually near the settlements of other races. Most halflings don't recognize the claims of kings or nobles as sovereign rulers but instead look primarily to their family elders to guide them. This focus on bloodlines has enabled halfling traditions to continue for millennia relatively intact. Halflings also value a sense of community; halflings naming each other "halfling" was a salute of brotherhood.   Halfling culture has a fondness for stories and legends and is rich in the oral tradition. So much care is put into the retelling of traditional stories and their preservation that halflings often unwittingly have access to lore about ancient and long gone cultures or empires that others have long since forgotten about. Many halflings are able to recall some detail of the ancient past, though it is usually wrapped in the shrouds of legends.   Halflings have undergone something of a cultural and philosophical change throughout the Hundred Years of Chaos. During this time, the typical halfling aversion to adventure for its own sake has been overcome by a powerful sense of wanderlust. Halfling-run adventure companies are now common in many major cities of Faerûn.   Halflings called the longer times of a day by how far the sun travels in the sky and shorter moments like up to three minutes "A long tune" and around ten minutes "3 long songs".  

Cuisine

It is said that "Cheese, bread, ale and more cheese are what fill a happy Hin's stomach." and that can be evidenced by their own agricultural choices in places like Secomber and Corm Orp. Sometimes the Hin made food goods for human, among these were sausages, cheeses and stews and baked goods. Halflings themselves liked those foods as well, but made them chewier and more rubbery for their tastes, with no strong spices, but instead using melding herbs. When Hin were left to their own devices, they produced flavoured cheeses, sour grape wines, "Blue eyes" (Blue grapes), sour table grapes, and goat and sheep meats and their milk. In winter, the Hin have two stews ready all day; one lighter broth, and the other filled with more sustenance.  

Relations

Halflings, in general, try their best to get along with everybody, though exceptions do exist and ghostwise halflings are notoriously xenophobic. Lightfoot and strongheart halflings, however, are friendly and outgoing and are uncommonly adept at fitting into communities of humans, dwarves, elves, or gnomes. Most halflings, in fact, don't live in communities of their own but instead regions dominated by other races. This is particularly true in human societies, which attract halflings due to the comparative rapidity with which they change. It should be noted that halflings then to usually find insults directed at them to be amusing rather than insulting.

Basic Information

Biological Traits

Your halfling character has a number of traits in common with all other halflings. Ability Score Increase Your Dexterity score increases by 2.  

Age

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.  

Size

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.  

Speed

Your base walking speed is 25 feet.  

Lucky

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.  

Brave

You have advantage on saving throws against being frightened.  

Halfling Nimbleness

You can move through the space of any creature that is of a size larger than yours.  

Languages

You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

Civilization and Culture

Naming Traditions

A halfling has a given name, a family name, and possibly a nickname. Family names are often nicknames that stuck so tenaciously they have been passed down through the generations.   Male Names: Alton, Ander, Cade, Corrin, Eldon, Errich, Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn, Perrin, Reed, Roscoe, Wellby   Female Names: Andry, Bree, Callie, Cora, Euphemia, Jillian, Kithri, Lavinia, Lidda, Merla, Nedda, Paela, Portia, Seraphina, Shaena, Trym, Vani, Verna   Family Names: Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Underbough

History

Halfling history is, by and large, like the race, unremarkable. With the exception of the strongheart nation of Luiren halflings do not even have a unified culture to call their own. Records and evidence seem to indicate that halflings, as a race, only appeared fairly recently, after the splitting of Abeir-Toril and after the fall of the creator races, around the same time as dwarves. The original homeland of halflings is unsure, though it may have been within the area south of the Shaar and few were seen in the north until after the Hin Ghostwars, a tragic event which split the halflings into their current three breeds.
Scientific Name
Humanoid
Lifespan
150 years
Average Height
81 - 102 CM or 2'8" - 3'4" ft.
Average Weight
13.5 - 16KG

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