Compelled Duel

The caster attempts to compel a creature into a duel. One creature that they can see within range must make a Wisdom saving throw. On a failed save, the creature is drawn to the caster, compelled by their divine demand. For the duration, it has disadvantage on attack rolls against creatures other than the caster, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from them; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.   The spell ends if the caster attacks any other creature, if they cast a spell that targets a hostile creature other than the target, if a creature friendly to the caster damages the target or casts a harmful spell on it, or if the caster ends their turn more than 30 feet away from the target.
Related School
Effect Duration
1 Minute (Concentration)
Effect Casting Time
1 Bonus Action
Range
30 ft
Level
1st