Hold Monster
The caster chooses a creature that they can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
When this spell is cast using a spell slot of 6th level or higher, the caster can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when the caster targets them.
Material Components
A small, straight piece of iron
Related School
Enchantment
Effect Duration
1 Minute (concentration)
Effect Casting Time
1 Minute
Range
90 ft
Level
5th