Plane Shift

The caster and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. The caster can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and the group appears in or near that destination. If the group was trying to reach the City of Brass, for example, they might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire.   Alternatively, if the caster knows the sigil sequence of a teleportation circle on another plane of existence, this spell can take them to that circle. If the teleportation circle is too small to hold all the creatures they transported, they appear in the closest unoccupied spaces next to the circle.   The caster can use this spell to banish an unwilling creature to another plane. They choose a creature within their reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence the caster specifies. A creature so transported must find its own way back to the plane of existence it was on before.
Material Components
A forked, metal rod worth at least 250 gold, attuned to a particular plane of existence
Related School
Effect Duration
Instantaneous
Effect Casting Time
1 Action
Range
Touch
Level
7th