Spirit Shroud

The caster calls forth spirits of the dead, which flit around them for the spell’s duration. The spirits are intangible and invulnerable.   Until the spell ends, any attack the caster makes deals 1d8 extra damage when they hit a creature within 10 feet of them. This damage is radiant, necrotic, or cold (the caster's choice when they cast the spell). Any creature that takes this damage can’t regain hit points until the start of the caster's next turn.   In addition, any creature of the caster's choice that they can see and starts its turn within 10 feet of them has its speed reduced by 10 feet until the start of the caster's next turn.   When this spell is cast using a spell slot of 4th level or higher, the damage increases by 1d8 for every two slot levels above 3rd.
Related School
Necromancy
Effect Duration
1 Minute (concentration)
Effect Casting Time
1 Bonus Action
Range
Self; 10 ft
Level
3rd