Quest Line: "One of Us"
Quest 1: Shadows in the Inn
Starting Location: The Yellow Gate Inn
Objective: A paranoid local drunk whispers about strange happenings near Mistwood Asylum. Investigate the inn's surroundings, uncovering cryptic symbols and rumors of the Eldritch Discord.
Quest 2: Whispers in the Library
Starting Location: Raven's Haven Library
Objective: Research ancient tomes in Raven's Haven Library for information on cults and eldritch entities. Discover a connection between the Coven and Mistwood's dark history.
Quest 3: Ties to the Sea
Starting Location: The Monarchs Port
Objective: Interview sailors and dockworkers about mysterious cult shipments. Learn of a small island outside Mistwood where the cult conducts secret rituals.
Quest 4: Shadows on the Shore
Starting Location: Small Island near Mistwood
Objective: Infiltrate the cult's clandestine gathering on the small island. Uncover cryptic rites and gain insight into the cult's hierarchy.
Quest 5: The Cult's Enigma
Starting Location: Mistwood Asylum
Objective: Infiltrate Mistwood Asylum to investigate a potential cult meeting ground. Encounter eldritch horrors, discovering the asylum's dark secrets.
Quest 6: The Grizzled Ally
Starting Location: The Grizzled Dwarf's Forge
Objective: Seek the assistance of Thorn Ironhide, the Grizzled Dwarf. Learn about an ancient weapon crafted by Herbert Arkham West, rumored to be a key against the cult.
Quest 7: Lord Aric's Secrets
Starting Location: Lord Aric Stormbringer's Estate
Objective: Infiltrate Lord Aric's estate to discern his involvement with the cult. Uncover evidence of his dark dealings and potential alliances.
Quest 8: Veil of Shadows
Starting Location: The Crane Plateau
Objective: Attend a cult meeting on the Crane Plateau. Gain the trust of cult leaders and learn about their plan to harness the Arkham Eye's power.
Quest 9: The Illuminating Betrayal
Starting Location: The Arkham Eye
Objective: Confront the cult leaders during a grand gathering at the Arkham Eye. Use the lighthouse's bright light to expose their true forms and banish them from Mistwood.
Quest Rewards:
Unravel the mysteries of Mistwood and the Eldritch Discord.
Acquire knowledge of the ancient weapon and its potential against the cult.
Determine the fate of Mistwood, either purging it from eldritch influence or sealing its doom.
Quest 10: Echoes of Madness
Starting Location: Mistwood City Archives and Museum
Objective: Investigate the city archives for any records of Herbert Arkham West's disappearance. Discover hidden manuscripts containing clues about his descent into madness and potential connection to the Eldritch Discord.
Quest 11: The Seaweed Forge
Starting Location: Seaweed Mines
Objective: Journey to the Seaweed Mines, where workers craft tools from Seaweed Glass and forge weapons from Seaweed-Ore. Uncover the existence of a secret forge hidden deep within the mines, rumored to hold the key to unlocking the ancient weapon.
Quest 12: Isles of Chaos
Starting Location: Monarchs Port
Objective: Board a ship and sail to the islands far to the west, guided by clues from Herbert Arkham West's notes. Navigate treacherous waters and face challenges, culminating in a confrontation with The Wild Buccaneers, who guard the secrets of the western isles.
Epilogue: The Lost Weapon
Starting Location: Western Isles
Objective: Explore the western isles, facing both natural and supernatural obstacles. Discover the hidden melee weapon, a relic of Herbert Arkham West's design, and learn its connection to the Eldritch Discord. Decide the fate of Mistwood by choosing to either wield the weapon against the cult or safeguard it to prevent misuse. Unveil the truth behind Herbert Arkham West's final act and his ties to the Eldritch Discord, bringing closure to the mysteries of Mistwood.
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