About Goblins
Ecology:
Goblins are a race of small and numerous goblinoids common throughout the world, often living in underground caverns near the surface known as lairs. The race is often, though not always, dominated by other goblinoids, most commonly hobgoblins. Goblins may have, in fact, been initially created by this related race to serve as scouts and infiltrators.
Physical Characteristics:
Goblins are small goblinoids that many consider little more than a nuisance. They have hawkish faces, long pointed noses, pointed ears, and small, sharp fangs. Their foreheads slope back, and their eyes vary in color from red to yellow. Their skin color ranges from yellow or tan through any shade of brown to a deep green; usually all members of the same tribe share the same-colored skin. While all have a base skin color that varies they all have spots in a dark brown to black color no matter the primary skin color.
Goblins breed at an extremely rapid rate compared with many other races, accounting for their large population.
Psychology:
Goblins, like other goblinoids, have a commonly short temper. As such members of the race are more easily provoked than individuals of most races and often take sadistic pleasure in exacting revenge once crossed. Though goblins have a poor reputation overall, not all goblins are dim-witted or evil. Some goblins have risen to become heroes, gaining enough renown to be accepted into the civilized world of other, more commonly good races. Those goblins who seek this path may find it difficult to overcome their temper and greed, as well as the cultural influence of their brethren, but those who do often find it can be more rewarding, in the long run at least, to serve good than to serve evil.
Society:
Goblin society is tribal by nature. Goblin leaders are generally the strongest and sometimes the smartest around. Goblins have little concept of privacy, living and sleeping in large common areas; only the leaders live separately in their own private chambers. As such, goblin lairs are often stinking or soiled, though easily defended when under assault. Many such lair's are layered with simple traps for such purposes.
Goblins survive by raiding and stealing, sneaking into lairs, villages, and even towns by night to take what they can. They are not above waylaying travelers on the road or in forests and stripping them of all possessions, including the clothes on their backs. Goblins sometimes capture slaves to perform hard labor in the tribes lair or camp.
Religion:
Goblins worship the same god as orc’s and other humanoids.
Combat:
Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers and malicious ingenuity. The concept of a fair fight is meaningless in their society. They favor ambushes, overwhelming odds, dirty tricks, and any other edge they can devise. Goblins prefer to fight battles where the odds are in their favor and often flee or surrender when outmatched. They favor blunt weapons and small edged or piercing weapons crafted from gnarledthorn briars.
Comments