Armor coon
Armor Coon – A mix of a raccoon and an armadillo, this creature is a very intelligent small combatant. It has superior climbing and digging capabilities due to its large, thick almost anthropomorphic clawed hands. Swimming and stealth are also at the top of the list of this creature but it is its armor that makes it durable.
XP: 200
Size: Tiny
Type: Chimera, Animal
Hit Dice: d8 HP: 4
Initiative: +2
Speed: 30 ft, climb 15ft, burrow 5ft, swim 10 ft
Armor Class: 16, Touch AC: 14, Flat Foot AC: 14
Base Attack: +0
Attacks: claw (1d2), Bite (1d3)
Special Qualities: Low light vision, scent, perception +5,
Protective Ball (Ex)
An armor coon can roll up into a ball as a swift action, increasing its natural armor bonus to +3 but decreasing its speed to 0 feet. Unrolling is a move action.
Natural Diver (Ex)
An armor coon can hold its breath underwater for up to 6 minutes.
Special Attacks: N/A
Saves: Fort. +2 Ref. +4 Will. +2
Abilities: STR 6(+ ) DEX 15 (+ ) Con 11(+ ) INT 2(+ ) WIS 16(+ ) Cha 9(+ )
Skills: climb+8, swim+4, Slight of hand +3, perception +8
Feats: Skill focus (perception), weapon finesse (claw)
Environments: Temperate Forest, plains
Organizations: solitary or family (2 -8)
Challenge Rating: 1/2
Treasure: N/A
Alignment: N
Advancement: As class
Familiar
The master of a armor coon familiar gains a +3 bonus on Sleight of Hand checks.
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