Halfling
There are two halfling subraces in Fiore. The folk of Fiore are more familiar with the lightfoot halflings than with the stronghearts, primarily because the lightfoots are the most numerous and widely traveled of all the halflings. Nearly every human community of any size larger than a village has at least a few halfling residents. When most Fiorians think of halflings, the lightfoots are the people that most often leap to mind.
Lightfoots are a naturally curious people, always wondering what might lie around the next bend or what stories a new person might be able to tell them. While lightfoot halflings can be as dour or sad as any other race, they certainly prefer to be happy and often bounce back from emotional setbacks with surprising alacrity. Members of the lightfoot subrace wander out of an innate desire. It is not unknown for individual lightfoot halflings or even entire families to decide that, after living in the same place for decades, they want to move on to someplace else. They seem to experience a habitual need to see many different places and enjoy a variety of experiences.
Strongheart halflings have a culture unique in the world—a semi-nomadic lifestyle, in which businesses, families, and even entire clans move freely and independently from place to place. They have homes, farms, and towns that they have lived in for decades and even centuries, but as a people they migrate around them according to time-honored schedules, treating them as shared space. This fusion of wanderlust and stability is a source of wonderment and confusion for visitors, who find it difficult to comprehend how a society can enjoy such seemingly whimsical mobility while retaining any viable structure. For their part, most of the stronghearts cannot understand why anyone would want to tie themselves permanently to any one community or structure for their entire lives.
Their strange duality of nature, consisting of a desire to move about freely with a liking for permanent structures and settlements, has produced some unusual outlooks among the stronghearts. Their viewpoint stresses cooperation above all other traits, and the ability to work as a team is the most valued behavior in their lands. Cooperation transcends many boundaries, and even strangers of whom the locals are suspicious can earn themselves considerable credit and tolerance by demonstrating a willingness to cooperate
Lightfoots are a naturally curious people, always wondering what might lie around the next bend or what stories a new person might be able to tell them. While lightfoot halflings can be as dour or sad as any other race, they certainly prefer to be happy and often bounce back from emotional setbacks with surprising alacrity. Members of the lightfoot subrace wander out of an innate desire. It is not unknown for individual lightfoot halflings or even entire families to decide that, after living in the same place for decades, they want to move on to someplace else. They seem to experience a habitual need to see many different places and enjoy a variety of experiences.
Strongheart halflings have a culture unique in the world—a semi-nomadic lifestyle, in which businesses, families, and even entire clans move freely and independently from place to place. They have homes, farms, and towns that they have lived in for decades and even centuries, but as a people they migrate around them according to time-honored schedules, treating them as shared space. This fusion of wanderlust and stability is a source of wonderment and confusion for visitors, who find it difficult to comprehend how a society can enjoy such seemingly whimsical mobility while retaining any viable structure. For their part, most of the stronghearts cannot understand why anyone would want to tie themselves permanently to any one community or structure for their entire lives.
Their strange duality of nature, consisting of a desire to move about freely with a liking for permanent structures and settlements, has produced some unusual outlooks among the stronghearts. Their viewpoint stresses cooperation above all other traits, and the ability to work as a team is the most valued behavior in their lands. Cooperation transcends many boundaries, and even strangers of whom the locals are suspicious can earn themselves considerable credit and tolerance by demonstrating a willingness to cooperate
Halfling Traits
Your halfling character has a number of traits in common with all other halflings.Age
A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.Size
Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.Speed
Your base walking speed is 25 feet.Lucky
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.Brave
You have advantage on saving throws against being frightened.Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.Languages
You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.Lightfoot Halfling
As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. In Fiore, lightfoot halflings have spread the farthest and thus are the most common variety. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.Ability Score Increase
You can choose to increase either your Dexterity or your Charisma score by 1.Naturally Stealthy
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.Strongheart Halfling
As a strongheart halfling, you’re hardier than average and have some resistance to poison. Some say that stronghearts have dwarven blood, but this is not the case.Ability Score Increase
You can choose to increase either your Dexterity or your Constitution score by 1.Stout Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
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