Imps (Impsss)
Imps are absolute fucks. They are devious when they are outside of their natural habitat, and they fuck around with people causing a terrible time. However, when you invade a lair of theirs, they swarm and work together, to make sure that things go as poorly as possible for intruders. Perhaps their most signature thing, besides being the monsterified version of Ben Ralphio (the worst), they each take two actions per turn. They also carry small weapons they almost have always made themselves out of stolen items. On some occasions, they have been known to take a part a knife made by someone with a soul, take it apart, and put it back together with a piece of twine, so that way they could pretend that they were the author of that equipment. One time, someone said that they saw an imp flying by, holding Excalibur by the blade and clubbing peasants with the hilt.
Fuckheads
Relatively agile, they typically take a turn to gather up other imps from a distant area to make sure they overhwhelm people as much as possible. They sometimes stab, sometimes shoot small darts, sometimes throw rocks. They tend to have some number of perks in combat, but when they are fuckheads, they have no interest in magic.
Buggers
Buggers are the first variety which are likely to go outside of their caves, but that doesn’t mean that they always do. Fuckheads will min/max their stats a bit more to make sure that they can hit with whatever thing they like using. They can also now hold weapons much larger than them, as their magic comes into play. It is not unusual to see a bugger trying to throw a rock three times its size.
Lincoln Imp
Legends have it that Lincoln Imps are the first type to use magic (although what type is unknown.) The person who first categorized this type of imp was at a church in Gabsia, which was newly erected. The devil sent a demon by the name of Mephistopheles to go and pester them into tearing it down because it had a lame, open-floor plan style and whoever built it bought far too much into new age architecture. An Angel appeared to get them to cut it out, and one of the imps Mephistopheles brought with him threw a stone at the angel, which turned it into stone. That imps name was Lincoln, which we only know since the person who found this imp asked for his autograph, and the imp obliged without hesitation.They keep the ability to use this stone throw, but they also get two completely random perks from full trees. If someone is hit, they are turned to stone until someone casts a healing spell or expulsion spell on them.
Bound Imps
Unlike traditional imps, Bound imps have gotten themselves into a lot of trouble. Not understanding the full context of their powers, they have bound themselves to certain items. The accuracy of those items will be strangely low, and on crit fails, it will break and two Lincoln imps will fall out, its spawn. If an imp become unbound by magic or expulsion, it will become an unbound Imp, or a “puki”
Puki
Puki come in no fewer than packs of 8. However, they are not necessarily menacing. They spawn near religious artifacts, expensive equipment, important standing stones, what have you. They seek to become more celestial by being in its presence, even if that doesn’t make any sense. They now get 14 random spells from all known spells, and will not use them unless their territory is encroached on. They can now take three actions a turn.
Slippery 3 5 7 10
Fuckheads | Buggers | Lincoln | Puki | |
Acrobatics | 5 | 8 | 12 | 19 |
Animal Handling | 2 | 5 | 8 | 12 |
Arcana | 5 | 8 | 12 | 19 |
Athletics | 5 | 8 | 12 | 19 |
Charisma | 2 | 5 | 8 | 17 |
Constitution | 5 | 8 | 12 | 19 |
Deception | 9 | 14 | 20 | 26 |
Dexterity | 5 | 8 | 12 | 21 |
Health | 50 | 80 | 120 | 210 |
History | 2 | 5 | 8 | 17 |
intelligence | 1 | 5 | 8 | 17 |
Intimidation | 2 | 5 | 8 | 17 |
Insight | 2 | 5 | 8 | 17 |
Investigation | 2 | 5 | 8 | 17 |
Mana | 50 | 80 | 120 | 210 |
Medicine | 2 | 5 | 8 | 17 |
Nature | 2 | 5 | 8 | 17 |
Perception | 2 | 5 | 8 | 17 |
Performance | 2 | 5 | 8 | 17 |
Persuasion | 2 | 5 | 8 | 17 |
Religion | 5 | 8 | 19 | 26 |
Sleight of Hand | 3 | 8 | 16 | 20 |
Stealth | 2 | 5 | 8 | 17 |
Strength | 4 | 8 | 16 | 24 |
Survival | 5 | 8 | 17 | 21 |
Will | 20 | 50 | 80 | 170 |
Wisdom | 2 | 5 | 8 | 17 |
Agile | 6 | 9 | 11 | 14 |
imps use real weapons and spells which other characters could use. The one attack that is unique to them comes with just Lincoln imps.
Stone Throw: The Lincoln Imp throws a random stone, but enchants it briefly with the ability to turn an opponent into stone. If summoned or allied to player characters in any way, or being played by a PC, this is slightly adjusted - if the stone hits, roll Nd4 and multiply the result by 10. If that number beats the natural health of an enemy, it will be turned to stone. When an opponent is turned to stone, expulsion magic or healing magic must be cast on the stone to revive them.
Accuracy: Deception
Dodge: Constitution 2d6 + Agile
For shamans:
Aspect of Imp:
+3 Agile
You move triple distance in combat
These guys are ***s.