Muck Gluttons (Muk Gluh-tons)
Think of Muck Gluttons as chitinous manatees, a rough exoskeletal with hair seeping out of the gaps in their soft shell. They can only be born in detritus, and once they make a kill (which they seldom feel obliged to do), they will protect the corpse for days until it becomes ripe enough to consume. They then shit and lay eggs in whatever is left in the corpse, and eat again after a couple more days, as the bile they produce helps break down the bones of a being, making the calcium suitable for further eating. Muck Gluttons never tend to leave a lair, so think of lairs which include Gluttons as “multi generational homes.”
Larva | Pubescent | Adult | Sewant | Abhorrent | |
Acrobatics | 2 | 4 | 6 | 12 | 16 |
Animal Handling | 2 | 4 | 6 | 12 | 16 |
Arcana | 2 | 4 | 6 | 12 | 16 |
Athletics | 2 | 4 | 6 | 12 | 16 |
Charisma | 2 | 4 | 6 | 12 | 16 |
Constitution | 8 | 13 | 16 | 20 | 26 |
Deception | 2 | 4 | 6 | 12 | 16 |
Dexterity | 2 | 4 | 6 | 12 | 16 |
Health | 10 | 45 | 90 | 160 | 280 |
History | 2 | 4 | 6 | 12 | 16 |
Insight | 2 | 4 | 6 | 12 | 16 |
Intelligence | 2 | 4 | 6 | 12 | 16 |
Intimidation | 2 | 4 | 6 | 12 | 16 |
Investigation | 2 | 4 | 6 | 12 | 16 |
Mana | 10 | 10 | 10 | 20 | 20 |
Medicine | 2 | 4 | 6 | 12 | 16 |
Nature | 2 | 4 | 6 | 12 | 16 |
Perception | 2 | 4 | 6 | 12 | 16 |
Performance | 2 | 4 | 6 | 12 | 16 |
Persuasion | 2 | 4 | 6 | 12 | 16 |
Religion | 2 | 4 | 6 | 12 | 16 |
Sleight of hand | 2 | 4 | 6 | 12 | 16 |
Stealth | 2 | 4 | 6 | 12 | 16 |
Strength | 2 | 4 | 6 | 12 | 16 |
Survival | 2 | 4 | 6 | 12 | 16 |
Will | 30 | 60 | 90 | 150 | 200 |
Wisdom | 2 | 4 | 6 | 12 | 16 |
Agile | 1 | 2 | 5 | 6 | 8 |
Slippery | 1 | 5 | 9 | 13 | 15 |
Share this file with characters with a nature of 11 or higher.
Adults and beyond crit on 19 and up, and can't be damaged by damage over time effects.
Attacks-
Pinch: The front mandibles crush at you, hoping to stop you from taking their trash.
Accuracy: Constitution
Dodge: Nature 2d10 + Agile
Damage: 15/30/45/60/75
On crits, deal death trigger damage as well.
Death explosion:
When a muck glutton dies, they release a poison gas which damages people adjacent/adjacent/double adjacent/double adjacent/ in visible range. When an abhorrent muck glutton dies, this applies "muck mama" as well.
There is no accuracy or dodge for this, you must put yourself in a position to not get hit by this.
Damage: 6/20/35/50/80
Breed: The muck glutton begins sewing seeds inside the body of a still living opponent, provided they are knocked down. This applies Muck Mama, a debuff which reduces the max health of a player by 30 a day until they are healed by a doctor or until someone succeeds a medicine roll of 30 or higher on them. Adults and higher can use this attack. When a player reaches 0 or lower life this way, they are comatose, not dead - but any damaging action against them will kill them from this point.
Accuracy: Medicine d20
Dodge: Constitution 2d4+agile
Body Slam: Like Pokemon. only abhorrent muck gluttons can use it.
Accuracy: Acrobatics
Dodge: perception d12 + Agile
Damage: 20% of muck gluttons current health in damage. The hit opponent cannot move until the abhorrent muck glutton moves, but the muck glutton cannot attack the opponent further while they are on top of them. This can be a leaping strike which has a range of 1x their movement.
For Shamans:
Aspect of muck glutton:
+2 nature, +2 Medicine
You roll at advantage against prone targets and can't take damage over time.
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