Slimes (Sly-ms)

Slimes are biologically immortal, in that everything that would be a disease to kill them, instead empowers them. The only thing that really kills them is fire, but it only slowly kills them, as it turns their liquid into gas, which goes into the atmosphere, and is whisked away into so many different places, it is literally atomized. Slashing at a slime with a sword is about as effective as cutting a stick of butter into two; you now just have two smaller butters. Sure, the butter is less likely to hurt you now, but it still is butter, a nightmare to the lactose intolerant.    Slimes are kind of sentient, and they are always looking to get bigger. The more molecules they have, the more they are able to digest, which is problematic, but they also become less dexterous and easier to hit, which is nice. As they get smaller, they are less dangerous but harder to get rid of - but once they're the size of sugar cubes, no one gives a fuck anyways.   
Sugar Cubes Toaster Ovens Ikea Boxes Shipping Containers 4 Bed 2 Baths Estates
Acrobatics 243 81 27 9 3 1
Athletics 243 81 27 9 3 1
Charisma 27 9 3 1 0 0
Constitution 243 81 27 9 3 1
Deception 81 27 9 3 1 0
Dexterity 243 81 27 9 3 1
Health 10 30 90 270 810 2430
Insight 27 9 3 1 0 0
Intelligence 27 9 3 1 0 0
Animal handling (oops) 81 27 9 3 1 0
Arcana (oops) 243 81 27 9 3 1
Intimidation 81 27 9 3 1 0
Investigation 27 9 3 1 0 0
Mana 10 30 90 270 810 2430
Medicine 243 81 27 9 3 1
Nature 243 81 27 9 3 1
Perception 81 27 9 3 1 0
Performance 81 27 9 3 1 0
Persuasion 27 9 3 1 0 0
Religion 81 27 9 3 1 0
Sleight of Hand 27 9 3 1 0 0
Stealth 243 81 27 9 3 1
Strength 243 81 27 9 3 1
Survival 243 81 27 9 3 1
Will 10 30 90 270 810 2430
Wisdom 81 27 9 3 1 0
Agile 5 4 3 2 1 0
Slippery 6 5 4 3 2 1
History (fucking ooops) 81 27 9 3 1 0
Share this file with player characters who have a combined arcana and nature of 15 or higher.   For Shamans: Asepct of Slime   +3 Nature, +3 Survival, +3 Arcana   When you die, you lose your ability to be a shaman instead, but come back with your nature, survival, and arcana multiplied by 3, an effect which will be applied retroactively as you gain more points. You lose all your shaman perks, and they are not replaced.    Slimes are immune to poison, but take double damage from fire.   When a slime dies, it splits into 3 versions of the stage below it. If a sugar cube dies, it becomes atomized and ceases to exist, but the atoms will reincarnate any equipment that it had swallowed.   When you hit a slime with a weapon, roll a d20. On a crit fail your weapon is consumed by the slime, giving it the respective regrowth stats.   When you hit a slime with a spell, roll a d20. On a crit fail, you lose mana anyway, and the slime gets a regrowth stack.
Attacks:   The slime only has one attack, which is to jump at something. When it makes contact with it, it rolls a d20 for each level of size it is (sugar cubes roll only a single d20 on hits, estates roll 6.) On crits, they consume a piece of armor or weapon at random, and gain a stack of regrowth. If it is legendary, it gets an additional stack. If it is enchanted, it gets an additional stack. At 3 regrowth stacks, it progresses to the next size. The equipment is only lost for as long as the slime is alive, however, lower level beings may not have a way to realistically ever kill the slime, so it's as good as lost forever.    Accuracy: Acrobatics   Dodge: Dexterity d12 + Slippery   Damage: 2d20/3d20/4d20/5d20/6d20/7d20

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Mar 5, 2024 23:28

Oops, Oops, and Fucking Ooops.... Gold