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Flame of Passion

(Passion)

Born in northern Maganoasia, Passion grew outside of the protection of any of the clans. She, like many children born in Maganoasias free lands, was considered prime chattel by the Blood Quill.   Passion was sold into slavery by her family to guarantee their safety. She was taken to Cherryroth and thrown into the Pits for sport. Passion risked her life for years, eventually drawing the attention of Yellow Ink who had been searching for an additional body guard. He bought her slave contract, dictating her life for the next year alongside Hanurnur.   Passion was later freed from her contract by Elpis with the help of Jolien. When she was offered to join Elpis she decided to accept, becoming the parties first companion.   Passion holds a close comradeship with Hanurnur, having spent a year suffering under the hands of Yellow Ink together. She has taken an interest after his ash magic, having learned to take it with her.   Party Companion
As a party companion, Passion is best suited as a supporting role. Whether through helping to stun a parties enemies, chase after fleeing foes, immobilizing an enemy caster or assisting in stealth. Passion is not suited to being a front line fighter.
Species
Date of Birth
18th of Illis
Year of Birth
8983 AS 14 Years old
Children
Eyes
Dark Yellow
Skin Tone/Pigmentation
Light Orange
Height
5"10"

Flame of Passion (Passion) CR: -

Medium humanoid, neutral good
Armor Class: 16
Hit Points: 42 6d8+12
Speed: 45 ft

STR

12 +1

DEX

17 +3

CON

14 +2

INT

12 +1

WIS

17 +3

CHA

8 -1

Saving Throws: DEX 1d20+6 , WIS 1d20+5
Skills: Acrobatics: 1d20+5 , Sleight of Hand: 1d20+7 , Stealth: 1d20+5
Senses: Passive Perception 14
Languages: Tabaxi
Challenge Rating: -

Ki. Passion has 6 ki points that can be expended in the following ways. Passion's Ki save DC is 14.

  • Flurry of Blows. Immediately after she takes the Attack action on her turn, Passion can spend 1 ki point to make two unarmed strikes as a bonus action.
  • Patient Defense. Passion can spend 1 ki point to take the Dodge action as a bonus action on her turn.
  • Step of the Wind. Passion can spend 1 ki point to take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled for the turn.
  • Stunning Strike. Passion can interfere with the flow of ki in an opponent's body. When she hits another creature with a melee weapon attack, she can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of her next turn.
  • Flaming Strikes. At the start of passions turn, she can expend a ki point to coat her hands in flames. Until the start of her next turn, any unarmed attack she makes deals an additional 1d4 fire damage.


Unarmored Defense. While Passion is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.   Deflect Missiles Passion can use her reaction to deflect or catch the missile when she is hit by a ranged weapon attack. When she does so, the damage she takes from the attack is reduced by 1d10+3+6 .   If she reduces the damage to 0, she can catch the missile if it is small enough for her to hold in one hand and she has at least one hand free. If she catches a missile in this way, she can spend 1 ki point to make a ranged attack with a range of 20/60 using the weapon or piece of ammunition she just caught, as part of the same reaction. She makes this attack with proficiency, regardless of her weapon proficiencies, and the missile counts as a monk weapon for the attack.   Ki-Empowered Strikes. Passions unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Actions

Multiattack. Passion makes two unarmed strikes or two dart attacks.   Unarmed Strike. Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 8 1d8+4 bludgeoning damage.   Dart. Ranged Weapon Attack: 1d20+5 to hit, range 20/60 ft., one target. Hit: 6 1d4+3 piercing damage.   Dagger. Melee or Ranged Weapon Attack: 1d20+5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 1d4+3 piercing damage.   Passion is attuned to the following weapons:

  • Blood Runner Dagger. When making a ranged weapon attack with this dagger, it ignores any bonus to the targets AC that isn't included in their armor, teleporting past the obstacle. The dagger then returns to Passions hand.
  • Dagger of Infected Wounds. This dagger adds +1 to all attack rolls and weapon damage calculations. When an enemy is hit with this weapon, they must succeed on a DC 13 Constitution saving throw or take 1d6 points of poison damage. 1d20+6 1d6+3

Reactions

Slow Fall. Passion can use her reaction when she falls to reduce any falling damage she takes by 30.

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