Faun

The following information was sourced from Mordenkainen Presents: Monsters of the Multiverse and Mythic Odysseys of Theros.   Originating in the Feywild — a realm of pure emotion-fauns thrive on the energy of merriment. They resemble elves but have deerlike legs, hooves, and deer antlers and tails. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, fauns do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.  
  • Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.
  • Creature Type. You are a Fey.
  • Age. Fauns mature and age at about the same rate as humans.
  • Alignment. Fauns delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.
  • Size. You are Medium.
  • Speed. Your walking speed is 35 feet.
  • Ram. You can use your head and antlers to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
  • Magic Resistance. You have advantage on saving throws against spells.
  • Mirthful Leaps. Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
  • Reveler. As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.
  • Languages. Your character can speak, read, and write Common and Sylvan.
  Homebrew Changes
Replaced the species name Satyr with Faun.
Changed the species' appearance from goatlike to deerlike.

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