The adventure unfolds in a particular season depending on the villain I choose. During the adventure, depending on what season it is; certain weather effects may be in play.
Spring
In Waterdeep, early spring tends to be cold and damp. Misty rain falls for days on end. It’s common for fog to settle at night and last through the day. As the weather improves, the city attracts more visitors, and the streets become increasingly crowded as summer approaches.
Heavy Rain and Thick Fog
Characters may experience disadvantage on perception checks when these conditions are active; the former is from noon-midnight and the latter is midnight-noon
Summer
Summers in Waterdeep are quite comfortable, and it’s a great time for citizens and visitors to congregate outside. The markets are busier than at any other time of year. Sometimes, though, warm air pushes up from the south and settles in the valleys north and east of the city. This air gets trapped, creating a hot spell that might last days or weeks. Activity in the city slows to a crawl, since Waterdavians are unaccustomed to such heat.
Heatwave
Characters may find themselves in a heatwave, best hope you have drinkable water or potentially gain a level of exhaustion. Also running around in medium or heavy armour isn’t the smartest idea.
Autumn
Throughout autumn, wagonloads of food arrive in Waterdeep from outlying farms. Without this bounty, city folk would starve during the winter. Cold, howling sea winds remind Waterdavians that winter is near.
Autumn Wind
Characters may have difficulty using ranged weapons and hearing.
Winter
Waterdavian winters are harsh. As snow piles up around the city and ice fills the harbor, trade grinds to a halt and the city seals its gates. Citizens willing to brave the cold still gather in local taverns and festhalls, but few venture outside the city walls.
Blizzards and Extreme Cold
Characters may experience difficulty walking and perceiving. Also probably should wear cold-weather gear