Blindness/Deafness
2-level Necromancy
Player's Handbook
Blindness/Deafness
2-level Necromancy
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.2nd
School
Necromancy
Casting Time
1 action
Range
30ft Duration
1 minute Components
Verbal Classes
Bard, Cleric, Sorcerer, Wizard, The Fiend, The Undying, Death Domain, Circle of Spores Effects
Blinded, Deafened, Debuff
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