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Fireball

3-level Evocation

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Player's Handbook

Fireball

3-level Evocation

Casting Time 1 action
Range 150ft (20ft sphere)
Duration Instantaneous
Components Verbal, Somatic, Material
Materials a tiny ball of bat guano and sulfur


A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.   The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.   At Higher Levels When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Class(es): Sorcerer, Wizard, The Fiend, Light Domain
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.   The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.  

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Material Components
a tiny ball of bat guano and sulfur
Gestures & Ritual
Verbal, Somatic, Material
Related Discipline
Sorcerer, Wizard, The Fiend, Light Domain
Related School
Evocation
Related Element
Fire, Damage
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
150ft (20ft sphere)
Level
3-level

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Player's Handbook

Fireball

3-level Evocation

Casting Time 1 action
Range 150ft (20ft sphere)
Duration Instantaneous
Components Verbal, Somatic, Material
Materials a tiny ball of bat guano and sulfur


A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.   The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.   At Higher Levels When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Class(es): Sorcerer, Wizard, The Fiend, Light Domain

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