Hold Person
2-level Enchantment
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Player's Handbook
Hold Person
2-level
Enchantment
Casting Time 1 action
Range 60ft
Duration Concentration, 1 minute
Components Verbal, Somatic, Material
Materials a small, straight piece of iron
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Class(es): Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Oath of Vengeance, Circle of the Land (Arctic) Oath of Conquest, Oath of Redemption, Order Domain
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be
paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Material Components
a small, straight piece of iron
Gestures & Ritual
Verbal, Somatic, Material
Related Discipline
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Oath of Vengeance, Circle of the Land (Arctic) Oath of Conquest, Oath of Redemption, Order Domain
Related School
Enchantment
Related Element
Paralyzed, Control
Effect Duration
Concentration, 1 minute
Effect Casting Time
1 action
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