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Light

0-level (Cantrip) Evocation

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Player's Handbook

Light

0-level (Cantrip) Evocation

Casting Time 1 action
Range Touch (20/40ft sphere)
Duration 1 hour
Components Verbal, Material
Materials a firefly or phosphorescent moss


You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.   If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

Class(es): Bard, Cleric, Sorcerer, Wizard
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.   If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Material Components
a firefly or phosphorescent moss
Gestures & Ritual
Verbal, Material
Related Discipline
Bard, Cleric, Sorcerer, Wizard
Related School
Evocation
Related Element
Creation, Utility
Effect Duration
1 hour
Effect Casting Time
1 action
Range
Touch (20/40ft sphere)
Level
0-level (Cantrip)

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Player's Handbook

Light

0-level (Cantrip) Evocation

Casting Time 1 action
Range Touch (20/40ft sphere)
Duration 1 hour
Components Verbal, Material
Materials a firefly or phosphorescent moss


You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.   If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

Class(es): Bard, Cleric, Sorcerer, Wizard

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