Kobold Species in Forgotten Realms | World Anvil

Kobold

“The dragon scale toughens our skin. The dragon bone adorns our skull. The dragon heart flames our sorcery. We are the dragon, and for the dragon we live. Long live the dragon.” — A common kobold saying
  Kobolds are craven reptilian humanoids that worship evil dragons as demigods and serve them as minions and toadies. Kobolds inhabit dragons' lairs when they can but more commonly infest dungeons, gathering treasures and trinkets to add to their own tiny hoards.
Kobolds were aggressive, insular, yet industrious small humanoid creatures. They were noted for their skill at building traps and preparing ambushes, and mining. They were distantly related to dragons and urds and were often found serving as their minions.  

Strength in Numbers.

Kobolds are egg-laying creatures. They mature quickly and can live to be "great wyrms" more than a century old. However, many kobolds perish before they reach the end of their first decade. Physically weak, they are easy prey for predators. This vulnerability forces them to band together. Their superior numbers can win battles against powerful adversaries, but often with massive casualties on the kobold side.  

Tunnelers and Builders.

Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels through which they move easily but which hinder larger humanoids. Kobolds also riddle their lairs with traps. The most insidious kobold traps make use of natural hazards and other creatures. A trip wire might connect to a spring-loaded trap that hurls clay pots of flesh-eating green slime or flings crates of venomous giant centipedes at intruders.  

The Lost God.

In addition to the dragons they revere, kobolds worship a lesser god named Kurtulmak. Legends speak of how Kurtulmak served as Tiamat's vassal in the Nine Hells until Garl Glittergold, the god of gnomes, stole a trinket from the Dragon Queen's hoard. Tiamat sent Kurtulmak to retrieve the trinket, but Garl Glittergold played a trick on him, collapsing the earth and trapping the kobold god in an underground maze for eternity. For this reason, kobolds hate gnomes and pranks of any kind. Kurtulmak's most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze.

Basic Information

Genetics and Reproduction

Kobolds were extremely fecund egg-layers, having the highest birth rate among humanoids. A pregnant female would lay her egg within two weeks. About one in ten pregnancies led to two eggs. An egg needed incubation for about two months, but the newly hatched kobold could walk in just hours. The eggs were particularly sturdy, and the young inside could survive even if the egg broke as much as fifteen days early. Kobold young matured quickly, having reached young adulthood in six years. They often laid eggs in a common nest, with specialized foster parents watching over the eggs and wyrmlings.   Some rare kobold children had wings, while still others were dragonwrought, and showed signs of descent from a specific color of draconic ancestor. It was possible to identify a dragonwrought egg because the shell would be speckled with flecks of the dragon's color, which became more numerous throughout the incubation period. While winged kobolds were often disparaged by ordinary kobolds, ritual demanded that dragonwrought eggs be taken to a sacred hatching place so that dragonwrought kobolds could be raised above ground in case they were able to fly and needed to learn to use their wings.

Growth Rate & Stages

Shedding

Like other reptiles, kobolds shed their skin periodically. A growing kobold might do this as frequently as weekly, but a developed one usually shed once per season. Unlike snakes, kobolds did not shed their entire skin at once; they instead shed portions of it over a period of time, much like lizards do. The process was usually accelerated by rubbing. Bitterleaf was often applied after shedding to help the new scales acquire strength and shine.

Dietary Needs and Habits

Diet

Kobolds were omnivorous, eating plants and animals, but would not refuse to eat intelligent creatures if the opportunity presented itself. They were able to eat just about anything when the situation became desperate, even tree bark or bone. Due to their cold-blooded nature, kobolds that had spent time in a warm place would not need to eat for days.

Behaviour

Kobolds were resentful of their short stature and hated members of other races who poked fun at them for this. Most felt as though they ought to compensate for their small size in other ways, such as humor or aggression. They would naturally tend to hate larger creatures, and although they would show respect and obedience if required, they always looked for ways to display their resentment.   The ultimate goal of the kobold race was to conquer as much land as possible. They would plan and dig mines industriously, while laying cruel traps for interlopers, preferring an ambush to direct confrontation. If they ever confronted an enemy, they would try to overwhelm foes with sheer numbers. Among the monstrous humanoids, they were known for cunning plans, and unlike many others, would also share those plans among the entire tribe. General plans and goals would be common knowledge, and detailed plans were shared with all who asked to allow them to work fruitfully for the good of the tribe. Their society was influenced by their lawful evil alignment. Kobolds were confident and happy to remain separated from the other races.  
“Even tall ones are shorter than I am, when they're flat on their backs in a hole filled with spikes.” — Irthos, master trapmaker
Where other races considered heroes to be those who enact great feats of strength or military prowess, kobold heroes were those who showed great prowess in trap setting, torture and ambush.

Additional Information

Social Structure

Kobolds lived in the dark, ideally underground or thick forest, in tribal societies. Their lairs were often overcrowded, although when one tribe became too numerous, it split into numerous smaller ones. The overcrowding eliminated the concept of privacy, so kobolds slept in communal areas where nudity was not regarded as shameful or offensive, even to the opposite sex. Kobolds wore clothing for function or ritual, but not to prevent nudity. The common overcrowding often led to conflict, and two kobolds would fight to settle their differences, although these fights were not usually lethal. This led to a lack of deep-rooted divisions or grievances in kobold society.   They were respectful of authority figures, and would obey diligently, particularly when their ruler was of lawful evil alignment.   Kobolds had specialized laborers, yet the majority of kobolds were miners. They possessed darkvision and were particularly sensitive to bright light. Kobolds preferred exile to execution, and in some disputes, kobolds would split tribes in order to spread their kind over a larger region. Kobolds had natural tendencies towards sorcery. They could live up to 135 years, and dragonwrought even longer. Kobolds were similar to dragons, but while dragons had warm blood, kobolds were cold-blooded. Due to this, they were susceptible to cold, especially if it was brought on quickly. They enjoyed swimming and would gather to bathe together, especially after shedding (see below). Kobolds would take a lot of care maintaining their claws and teeth, using smooth stones to polish claws and chewing roots to clean teeth.   It was unknown how kobolds were of dragon heritage. While each kobold valued its own life, the tribe came first. They considered the success of their tribe to be their own success.

Facial characteristics

Eye color(s): Burnt orange, red

Civilization and Culture

Major Organizations

Religion

The main deity of the kobolds was Kurtulmak, the god of war and mining, who hates all living things besides their kin. A main part of their religion was to seek out magic items that they believed may help free Kurtulmak from his eternal prison. The other main god worshiped by the kobolds was Gaknulak, the god of protection, stealth, trickery and traps. A lesser-known kobold demigod was Dakarnok. The remainder of the kobold pantheon was comprised of deified kobold heroes.   Kobolds were also known for serving dragons and praising them as gods. A kobold tribe would present a dragon with tributes and sacrifices and whatever they thought it may like; they might have even seen it as a great honor to be devoured by the creature. If a kobold tribe was not accepted by a dragon they might start working for it in secret. Once a tribe settled to serve a dragon, their entire existence was to serve their god in every way.

Relationship Ideals

Kobolds did not maintain monogamous relationships, and due to the importance they placed on propagation, they chose mates by practical measures rather than love or other emotions. Mating was an impersonal act for kobolds.

Major Language Groups and Dialects

Kobolds spoke Yipyak, a version of the Draconic language, with a yipping accent. Some could also speak Undercommon.

Common Dress Code

Fashion

Most kobolds were miners and so dressed in sleeveless tunics and breeches; but kobolds enjoyed dressing in more elegant clothing for festivities. These included clothes made from silk or leather, but tailored clothes were only common among leaders. Garments were often made to compliment the wearer's eyes, which involved the use of orange or red dyes. Other garments might be dyed to demonstrate the wearer's affinity to a particular kind of dragon. Kobolds required the dexterity in their feet too often to wear footwear, and the soles of their feet were hard enough to cope with most surfaces. Due to the amount of time kobolds spend mining, gemstones were readily available, and they used these to adorn their clothing, and to make jewelry.

History

Time of Dragons

Kobolds were the first of the dragonspawn and were created by Asgorath (another name for Io) alongside urds around −24,500 DR.   They lived under Kurtulmak in Darastrixhurthi, a vassal state of Darastriverthicha, a nation ruled by the Green Dragon Caesinsjach. They found the gems in which the souls of the gnomes waited to be turned into living creatures and enslaved those who already lived. When the elves caused the Rage of Dragons, their dragon turned on them, and Garl Glittergold took this chance to kill Kurtulmak and the kobolds by collapsing the cavern in which their nation lay.   A blue dragonwrought kobold called Kuraulyek took the urds and fled out of egoism to the Thunder Peaks against Kurtulmak's orders to protect the kobolds against their mad master. This led to the near extinction of the entire kobold race. Io subsequently elevated Kurtulmak to deity status as leader of the kobolds, but also elevated Kuraulyek both as reparation but also to ensure the continued existence of the race. Kurtulmak learned about Kuraulyek's actions, and since then it was said that the latter was hiding from the former out of fear of reprisal.

Interspecies Relations and Assumptions

Kobolds held a hatred for nearly all other humanoid races and enjoyed killing and torturing them, in particular, Gnomes, pixies and sprites.   Kobolds were known to use dire weasels as mounts.
Patron deity:
Kurtulmak
Lifespan
Usually up to 50 years, max 120 years
Average Height
2' – 2'5" ( 60 – 74 cm)
Average Weight
35–45 lb (16–20 kg)
Average Physique
Distinctions: Small, aggressive, physically durable, industrious, nimble, stealthy
Body Tint, Colouring and Marking
Skin color(s): Variable, often reddish brown


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