Nature Domain

Overview

Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests such as Silvanus to friendly deities associated with particular springs and groves such as Eldath. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.  

Features

1st Level - Nature Domain Spells

Cleric Level Spells
1st Animal friendship, Speak with animals
3rd Barkskin, Spike growth
5th Plant growth, Wind wall
7th Dominate beast, Grasping vine
9th Insect plague, Tree stride
 

1st Level - Acolyte of Nature

You learn one druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.  

1st Level - Bonus Proficiency

You gain proficiency with heavy armor.  

2nd Level - Channel Divinity: Charm Animals and Plants

You can use your Channel Divinity to charm animals and plants.   As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.  

6th Level - Dampen Elements

When you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.  

8th Level - Blessed Strikes

You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.  

17th Level - Master of Nature

You gain the ability to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.
Deities to choose from:

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