BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Emerald Enclave

The Emerald Enclave is the most well-known organization in the Vilhon Reach and arguably the most powerful. Stories of its deeds are told to small children to both comfort and frighten them, or they are spoken of at political gatherings and retold at the bars and taverns. Like all tales, they become more grandiose and bloated with each telling. This force of druids controls the Vilhon with an iron grip, working their best to eliminate the presence of many of the other power groups in the region.   The members of the Enclave are more than just druids. Fighters, bards, thieves, and even wizards serve the Enclave.    Little is known about how the Enclave is organized except that the leaders are known as the Elder Circle. Each member of the Enclave is typically adorned with a green symbol of some sort. It might be something as simple as emerald earrings or a green pendant; the choice is up to the member. High-level druids of the Circle are known to have green eyes that shimmer with Silvanus's holy symbol.   While the Emerald Enclave keeps its own goals and purposes secret, it has three well-known principles which guide it: Preserve nature in all of its forms; Human expansion must be controlled; Everything in nature has its place. The group is reputed to have been active in the region for almost a thousand years, supposedly drawn together with a focus on reducing the chances of the repeated magically-created catastrophes of generations. To that end, they have even had run-ins with elves for their employment of powerful magics against humans.    The Emerald Enclave is responsible for the Vilhon Reach cultural aversion to wizards. They cultivate a strong bias against arcane spell casters and are not above dispatching an envoy when they get wind that someone is working on something powerful. And they always seem to get wind...
Type
Religious, Druidic Circle

Remove these ads. Join the Worldbuilders Guild

This article has no secrets.

Comments

Please Login in order to comment!