Faiths Ward
Many of Calimport's oldest temples lie within this ward, thus its name. In fact, while most of the city has been destroyed in past centuries, this area has retained most of its structure and architecture for more than 1,000
years. It has not been untouched by fires, plagues, or the constant street battles of both guilds and criminals, yet the buildings take strength from their devoted inhabitants and remain standing, though streaked with the soot and grime of centuries (unless cleaned each day, as some temples are).
Ward Ruler: Uarel yn Petal el Waukeen, Sultan of Faith Ward is a remote, distant man save when he is performing his religion's ceremonies. His duties as Sultan, Master of the Counting House, and Pasha of the
Guild of Money Lenders, Coinsmiths, and Pawn Brokers do not interfere with his ecclesiastical duties.
Bakkal Sabban
Other names: High-Priests' Sabban. One of the few sabbans not named directly for a ruling dynasty, its name was the title of the priest-rulers of Coramshan and First-Age Calimshan. The hallmarks of this sabban, other than both its ancient and modern temples, are the numerous statues that dot the streets and rooftops. Sabban mark: Generic face with a coiled serpent crown atop its head (the ancient crown of the bakkals).Erehnir Sabban
Other names: The Statue Sabban. There is no sabban mark for Erehnir Sabban, simply because the inner-facing walls of the sabban are so distinctive. Similar to the Eight Erehnirs looming along the approach to Volothamp, the brick walls of this sabban were either molded or carved to have many statues along the sabban walls. Most are merely stoic priest-kings, but some are posed with weapons and opponents. While the roll of time has worn much of the detail away, the rough outlines of all figures are still apparent. While some assume the sabban was built by the Erehnirs, it is actually far more recent.Evyrtaan Sabban
Other names: Fallen Grace Sabban, Dark Gods Sabban. This sabban carries a reputation for being the most dangerous section of Faiths Ward, and with good reason. This has long been the sector of Calimport where the greatest concentration of the dark gods' temples lie, and many folk avoid this area. All within its dark, mud-brick walls is considered unholy ground by many, though the amount of money and number of businesses within its boundaries make it attractive to others. Its naming for the dynasty that let Tethyr escape from Calimshan's control is deliberate, for the Evyrtaan pashas are now considered to be the ones responsible for the loss.
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