Fireview square
The main market in Nesme. The nearby bridge is lowered to bring in goods from the docks.
Shops
Brickbock’s sundries (general store)
Garum’s shining gems (jewels and jewelry)
Magdin’s arms and armor (blacksmith)
Haeglyf’s tannery (leather goods).
Taverns/inns
The leaky cup
The red quarter
Built upon the site of a bloody battle between the riders of nesme and the orcs of many-arrows, this part of the city houses the merchant class.
Taverns/inns
The Silver mare
The Maiden’s luck
Shops
The Bag of Holding (a specialty general store that sells more specific adventuring gear, traps, bait, and specialty items)
Fallen Quarter
The original town of Nesme, now mostly abandoned and derelict. As the city outgrew its original bounds, the walls were knocked down and new structures built around them. The poor of the city find refuge within the old town in abandoned homes and businesses.
Shops
Haedius the alchemist (poisons and illicit substances. Only available upon reference)
The necropolis
The city cemetery, having far outgrown its original bounds. It was once built far from the town, but grew to almost overtake it by the end of the war.
Gardens of briar
These gardens were planted after the end of the war to honor the fallen dead. Although well maintained, they are largely frequented by the merchant class of Nesme.
Festival of thieves
Sitting on the west bank of the river Surbrin, these festival grounds are home to entertainers of all kinds, from legitimate artists to con men and snake oil dealers.
North and South Gates
Both gates are enclosed within garrisons and guarded by the Riders of Nesme. To the north of the south gate lies the city Barracks.
West Quarter and Dwarf Town
The south-western side of the city houses the common folk of Nesme, with its main street ending at Dwarf town, where the exiled Dwarves of Mithral Hall live in stone houses and burrows.
Shops
The Store (general store)
Taverns/inns
Moradin’s throng (proprietor Meradin Bitterbeard)
Hawk’s inn
Galen’s stand
Artists’ Quarter
Here the artisans of Nesme display their wares, much of them Dwarven-make.
Mansion Row
Here the wealthy elite of Nesme reside in elaborate mansions and villas. To the north are upscale shops and the homes of the servant class.
Shops
Elarien’s Fine Textiles (clothing)
The Golden Crozier (upscale Dwarven smithy)
Lalorienne’s (Elven jeweler).
Taverns/inns
The club house (members only, frequented by the wealthy elite)
The Troll’s Wart (secret tavern in the middle of the servant quarter).
Docks
The city docks, accepting goods and travelers upon the river Surbrin. Nearby are many warehouses and the homes of dock workers.
Palantine Hill
The seat of Government, where the First Speaker and the council of merchant lords attend to city affairs.
Shops
The Bank of Nesme (money changers and safety deposit)
Taverns
The Giant’s tongue (frequented by merchant lords and aides to the first speaker).
Other points of interest
Palantine Hall: Seat of Government and First Speaker’s home.
Palantine Library: Home of Nesme’s mages, where spellcasters congregate to study and newcomers come to learn. Spell scrolls and components are sold here.
The pyramid
This odd structure was built by an eccentric wizard who lived in Nesme during the war. Once completed, he was never seen again. There does not appear to be an entrance from the outside.
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