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Nesme

Fireview square

  The main market in Nesme. The nearby bridge is lowered to bring in goods from the docks.  

Shops

  Brickbock’s sundries (general store)   Garum’s shining gems (jewels and jewelry)   Magdin’s arms and armor (blacksmith)   Haeglyf’s tannery (leather goods).  

Taverns/inns

  The leaky cup  

The red quarter

  Built upon the site of a bloody battle between the riders of nesme and the orcs of many-arrows, this part of the city houses the merchant class.  

Taverns/inns

  The Silver mare   The Maiden’s luck  

Shops

  The Bag of Holding (a specialty general store that sells more specific adventuring gear, traps, bait, and specialty items)  

Fallen Quarter

  The original town of Nesme, now mostly abandoned and derelict. As the city outgrew its original bounds, the walls were knocked down and new structures built around them. The poor of the city find refuge within the old town in abandoned homes and businesses.  

Shops

  Haedius the alchemist (poisons and illicit substances. Only available upon reference)  

The necropolis

  The city cemetery, having far outgrown its original bounds. It was once built far from the town, but grew to almost overtake it by the end of the war.  

Gardens of briar

  These gardens were planted after the end of the war to honor the fallen dead. Although well maintained, they are largely frequented by the merchant class of Nesme.  

Festival of thieves

  Sitting on the west bank of the river Surbrin, these festival grounds are home to entertainers of all kinds, from legitimate artists to con men and snake oil dealers.  

North and South Gates

  Both gates are enclosed within garrisons and guarded by the Riders of Nesme. To the north of the south gate lies the city Barracks.  

West Quarter and Dwarf Town

  The south-western side of the city houses the common folk of Nesme, with its main street ending at Dwarf town, where the exiled Dwarves of Mithral Hall live in stone houses and burrows.  

Shops

  The Store (general store)  

Taverns/inns

  Moradin’s throng (proprietor Meradin Bitterbeard)   Hawk’s inn   Galen’s stand  

Artists’ Quarter

  Here the artisans of Nesme display their wares, much of them Dwarven-make.  

Mansion Row

  Here the wealthy elite of Nesme reside in elaborate mansions and villas. To the north are upscale shops and the homes of the servant class.  

Shops

  Elarien’s Fine Textiles (clothing)   The Golden Crozier (upscale Dwarven smithy)   Lalorienne’s (Elven jeweler).  

Taverns/inns

  The club house (members only, frequented by the wealthy elite)   The Troll’s Wart (secret tavern in the middle of the servant quarter).  

Docks

  The city docks, accepting goods and travelers upon the river Surbrin. Nearby are many warehouses and the homes of dock workers.  

Palantine Hill

  The seat of Government, where the First Speaker and the council of merchant lords attend to city affairs.  

Shops

  The Bank of Nesme (money changers and safety deposit)  

Taverns

  The Giant’s tongue (frequented by merchant lords and aides to the first speaker).  

Other points of interest

  Palantine Hall: Seat of Government and First Speaker’s home.   Palantine Library: Home of Nesme’s mages, where spellcasters congregate to study and newcomers come to learn. Spell scrolls and components are sold here.  

The pyramid

  This odd structure was built by an eccentric wizard who lived in Nesme during the war. Once completed, he was never seen again. There does not appear to be an entrance from the outside.

Maps

  • Nesme
Government: First Speaker, speaker's council.   Ruler: Gaeron Alondo   Size: city   Population: ~8,000   Economy: trade, mining, fishing   Races: Human, half-elf, elf, halfling, gnome, half-orc, dwarf, other

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