Emerald Enclave

The Emerald Enclave is an organization of druids and other nature worshipers based out of the island of Ilighôn off the coast of the Vilhon Reach. They are referred to by many names, including Caretakers, Nature's Chosen, the Circle, and the Chosen of Silvanus. Despite the power of Vilhonese nations, such as Turmish, as of the 14th century DR they did nothing involving the land and nature without the approval of the Enclave.  
No major activity within the Reach goes on without at least the tacit approval of the Emerald Enclave. That group of green-thumbed peace keepers is the biggest threat to business and wellbeing that exists in the Reach. Not that I, personally, mind them, of course.
— Erixal the Black, Wizard of Alaghôn

Organization

The Emerald Enclave is renowned for its benevolent deeds as much as it is feared for swift actions against those responsible for crimes against nature. Politicians and drunks gossip regularly, discussing the Emerald Enclave's actions, eventually leading to exaggerated recounts of true events and an almost-mythical reputation. The Enclave's vindictive ways were common cautionary tales in the areas of the Vilhon Reach and bordering forests.   Despite its reputation, the Emerald Enclave was not an exclusively druidic organization. Its membership also extended to bards and other beings who venerated nature and neutrality. Members of the Enclave could not follow paths of good nor evil. Apart from that narrow path between light and darkness, the Emerald Enclave imposed little restrictions.  

Ranks

The Enclave has the following ranks from lowest to highest: Springwarden, Summerstrider, Autumnreaver, Winterstalker, and Master of the Wild.  

Hierarchy

The Enclave is organized into a hierarchy of seven circles, each having a different responsibility. Each member of the organization belongs to a single circle and can move between them with experience and reaching certain prominence within the order. These circles are: 
  • The Circle of Initiates, aptly named for including new members of the Enclave. 
  • The Circle of Earth, the second circle of prominence that welcomed members of the Circle of Initiates as they ranked up. 
  • The Circle of Air, usually has its members join after learning the ability to take on a wild shape. Non-druids are promoted to the Circle of Air after performing outstanding service for the Enclave. From the Circle of Air, members of the organization can move to one of the tree groups: Eldath's Circle, the Circle of Alluvium, or the Planar Circle.
Eldath's Circle does not necessarily mean worshiping the goddess of Calm Waters, but all of its members take on the role of sailing and protecting the waterways of Toril. They search for information beneficial to the Emerald Enclave in the process. The Planar Circle is the group of individuals whose calling lays beyond the Prime Material plane – the most respected of all roles within the organization, many of whom perish in the planes or elect never to return to Toril, continuing to send information from the planes to the Emerald Enclave. Lastly, the members of the Circle of Earth are travelers. They cross the entirety of Faerûn, while some are stuck traversing the Vilhon Reach. The circle's members serv as scouts and spies, keeping tabs on kingdoms, organizations, and politics that can interfere with the natural balance.   The Elder Circle, or the Elder Circle of Three, is the governing body of the Emerald Enclave and the highest circle one can be promoted to. The circle consists of only three members at a time. Members of the Circle of Three are the most powerful druids or religious leaders, and with such fame comes pilgrims searching for the Elder Circle's wise advice and those seeking to end the Emerald Enclave, starting with its leaders.