Everlund

Situated on the banks of the Rauvin River, Everlund is one of the North’s most active mercantile communities. A thick stone wall encloses the city, pierced in five places by gates. Like the spokes of a wheel, broad, straight avenues lead from each gate to the Bell Market at the city’s center. The streets are clean and wide enough to accommodate large caravan vehicles. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with steeply pitched rooftops and tall spires that sport colorful banners. Two bridges span the river, which has parks and trees along its shores.   Until recently, Everlund was a member of the Lords’ Alliance. The five leaders who currently comprise the city’s Council of Elders voted three to two in favor of separation and, in a symbolic show of support for Sundabar (see the “Sundabar” section), condemned the alliance for its failure to come to Sundabar’s aid during the War of the Silver Marches. The decision was touted as an opportunity for Everlund to chart its own course, but more educated citizens believe the vote was orchestrated by the Zoar family, a group of influential nobles that moved to Everlund from Waterdeep over a century ago amid some scandal. The Zoars have gained considerable political influence in Everlund, to the extent that they now have a representative on the Council of Elders.    

The Hall of the Elders

The Hall of the Elders is where the council meets to discuss issues affecting the city. Only the councilors know who voted which way concerning the decision to leave the Lords’ Alliance.  

Council of Elders

 
  • High Captain Horix Zoar, commander of Everlund’s army and a windbag
  • High Sorcerer Vaeril Rhuidhen, a quiet voice of moderation and reason who keeps the peace between the council’s more fractious members (and who formerly served as liaison to the Lords’ Alliance)
  • The Keeper of the Bridges, Kythora Shen, a retired soldier and skilled bureaucrat charged with overseeing the city watch and the conduct of commerce in the city
  • The Master of Guilds, Boldor Steelshield, representing the merchants of Everlund, who is prone to hyperbole and rumored to accept bribes
  • The Speaker of the Town, a citizen elected every seven years to represent the common folk in the city; currently the post is held by Vatrice Stormwright, an easily flustered woman who owns a modestly successful chimney-sweeping business in the city
 

Locations in Everlund

The most prominent edifice in Everlund is Moongleam Tower, a keep of black stone that serves as a Harper stronghold in the North. It rises from one of the higher knolls in the city and consists of four narrow, cylindrical towers joined together, surrounded by a dry moat that can be quickly flooded through a system of cisterns and pumps. Crowning the roof is an open turret, where a signaling mirror shaped like a crescent moon stands.   At any time, from five to fifteen Harpers are in residence, attended by a loyal staff and a private garrison of twenty veterans. Moonlord Daviana Yalrannis (CG female Tethyrian human knight) is the master of the tower, charged with its defense and upkeep. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym (see appendix C) and a handful of apprentice mages. Apart from their ability to fly, the tressym behave like normal house cats. If one or more characters show an interest in the tressym, Krowen offers to bequeath one (but no more than one) to the party. The tressym bonds with the first character to earn its trust, which requires some obvious sign of affection accompanied by a successful DC 17 Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s.   Near the top of Moongleam Tower is a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen.   The city boasts many temples, the most prominent of which are dedicated to Helm, Mielikki, and Corellon Larethian. Everlund also has many fine places to eat and rest, the oldest and largest being Danivarr’s House. Once a noble’s mansion, this rambling inn is a favorite haunt for adventurers. The Zoar family bought the establishment a few years ago, but leaves the running of Danivarr’s House to a one-eyed half-orc named Dral Thelev. Both the Harpers and the Zhentarim keep a close eye on this place.
Population ~21,000