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Selune

CG
  Area of Concern:Moon, stars, navigation, navigators, wanderers, seekers, good and neutral lycanthropes
  Domains:Darkness, Moon, Protection, Travel
  Divine skill:Survival
  Spells: 1st: Longstrider 3rd: Hypercognition 5th: Moon Frenzy
  Favored Weapon: Heavy Mace
  Selune (seh-loon-ay) is a caring but quietly mystical deity. She is calm and placid, often seeming saddened by ancient events. In contrast to her typical demeanor are the fierce battles she has with her archnemesis, Shar, which range across the sky and onto other planes. Selune takes many forms, reflecting the changing face of the moon itself. She is accepting of most beings.
  Churches of Selune are made up of a diverse bunch of worshipers, including sailors, nonevil lycanthropes, mystics, and female spellcasters. Despite the differences between the various worshipers and between different churches, all are friendly and accommodating toward each other. The appearance of Selune’s temples varies as much as their constituents, from small shrines in the wilderness to open-air or skylighted buildings as large as great mansions.
  The temples perform fortune-telling, fight evil lycanthropes, give healing generously, and practice self-reliance and humility. Clerics of Selune pray at night for their spells in the direction of the moon. While most rituals of the church are performed personally and usually involve dancing and offerings of wine or milk, all clerics observe the Conjuring of the Second Moon and the Mystery of the Night. The Conjuring of the Second Moon is performed by a group during Shieldmeet. It calls the Shards, who are blue-haired female planetar servants of the goddess, to do the bidding of the clergy (usually to battle minions of Shar), after which one of the clerics joins the ranks of the Shards. The Mystery of the Night is performed annually. During it, clerics are flown high into the air to commune with the deity while in a trance, Selune’s worshipers often multiclass as bards or sorcerers.
  History/Relationships: From the primordial essence of the world and heavens coalesced twin goddesses that complemented each other as light and dark. Together they created the world (bringing Chauntea NG into existence) and other heavenly bodies and infused them with life. The twin goddesses then battled over the fate of these things; and from their struggles were created the original deities of magic, war, disease, murder, death, and others. Eventually a balance was reached, but Selune, the goddess of light, still tries to thwart the plans of her evil sister, Shar. The Moonmaiden’s other enemies are Umberlee and Mask, but she counts among her allies many deities of fortune, light, magic, beauty, weather, and joy.
  Dogma: Let all on whom Selune’s light falls be welcome if they desire. As the silver moon waxes and wanes, so too does life. Trust in Selune’s radiance, and know that all love alive under her light shall know her blessing. Turn to the moon, and she will be your true guide. Promote acceptance and tolerance. See all other beings as equals. Aid fellow Selunites as if they were your dearest friends.

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