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Torm

LG
 
  Area of Concern:Duty, loyalty, obedience, paladins
  Domains:Family, Healing, Protection, Zeal
  Divine Skill: Diplomacy
  Spells: 1st: Mage Armor 3rd: Wall of Wind 5th: Chromatic Wall
  Favored Weapon:greatsword
  Torm is a stern, righteous, and unyielding deity who leads the fight against evil and injustice. His heart is filled with goodness, and he is kind and gentle when dealing with faithful friends, the weak, and the young. His greatsword “Duty’s Bond” is the same holy avenger he carried when he was a mortal. Torm’s church is popular and served by several orders of warriors and paladins. The church trains, guides, provides sanctuary for, and supports guardians, loyal knights, paladins, and loyal courtiers. It sends agents to ferret out corruption in good groups, watch for impending trouble from hostile opponents, or seek out potential servitors of Torm, A few clergy of his church are assigned to explore Toril and report back so that the guardians learn more of the outside world. Each cleric must follow the two debts of the Penance of Duty, which are aiding other good religions and opposing all efforts of the followers of Bane. Torm’s church has a cool rivalry with that of Helm. Clerics of Torm pray for their spells at dawn. Torm’s holy day is the oath-making or oath-renewing event of Shieldmeet. History/Relationships: Torm was once a mortal champion of a good king. He obeyed all commands, regardless of any danger to himself. He now serves as war leader and champion of Tyr. Torm, Tyr, and Ilmater work together often and are called the Triad. Torm’s other allies are Helm (despite the conflicts between their churches) and Lathander, and he opposes Bane and Mask. Dogma: Salvation may be found through service. Every failure of duty diminishes Torm and every success adds to his luster. Strive to maintain law and order. Obey your masters with alert judgment and anticipation. Stand ever alert against corruption. Strike quickly and forcefully against rot in the hearts of mortals. Bring painful, quick death to traitors. Question unjust laws by suggesting improvement or alternatives, not additional laws. Your fourfold duties are to faith, family, masters, and all good beings of Faerun.

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