Elf
Elves, much like their living ancestors, the eladrin, who were also commonly called elves, are a long-lived race of the Tel-quessir found most commonly in forests, shrublands, and other wildernesses. From time to time the elves organize strong nations, though with far less frequency than eladrin, in some cases adopting even a nomadic lifestyle. Almost all elves worship the gods of the Seldarine, and the elves are generally, though not always, good in nature.
Elves stand on average 1.60-1.80m and weigh 59‒77 kg. Usually, true elves are a naturally slender and athletic race. Elves have a similar range of complexions to humans, with wood elves typically coppery or pale skinned and wild elves having darker pigmentation. Often, elven hair is dark, either brown or black, with copper red or blond hair also found amongst wood elves, although orange or even green hues are not completely unheard of. Elven eyes are commonly brown, hazel, or an emerald green. Elves, like their cousins the eladrin, are fair and beautiful, handsome, and have pointed ears and no body hair except eyebrows, eyelashes, and hair.
Elves mature at roughly the same rate as humans, though they are not usually considered past adolescence until they reach 110 years of age. Unlike humans, elves do not age dramatically as their lifespan came to a close, with the most obvious changes being a change in hair color, alternatively graying or darkening. Most elves remain healthy and full of life up until their death, which, if age-related, is usually between two and nine centuries.
Elves have a number of abilities that set them apart from other humanoid races. Like their kin the eladrin, elves are agile, dexterous creatures. However, elves can move slightly faster than their eladrin kin and can move swiftly through even the roughest terrain. Elves are also more preternaturally aware of their surroundings than eladrin, as well as possessing better common sense. This aids elves in many ways, allowing elves a high degree of perceptiveness that they can lend partially to allies. Additionally, elves are extremely accurate in their attacks, having a degree of precision that would be unusual for other humanoids.
Many elves do not sleep, instead finding their rest in a meditative state called "reverie", which is as restful as true sleep but leaves them aware of their surroundings, similar to an eladrin's ability to enter a trance.
Elves commonly possess strong but swiftly passing passions, being moved easily to laughter, anger, or misery and as quickly calmed. They are known for their impulsive behavior and, as a result, many races see them as flighty or impetuous. However, elves are not as flaky as others might interpret them to be, and they are typically responsible despite their almost whimsical nature. Partially due to their long lifespan (though not entirely, since many long-lived races acted differently), elves have difficulty taking some matters as seriously as other races, but when threats they recognize do arise, elves are strong friends and allies to those they are loyal to.
Elves tend to make strong and uplifting friends. Most elves love simple joys such as dancing, singing, footraces, or contests of skill. They have a natural aversion to that which they see as uninteresting tasks and are fun-loving by nature. However, despite how unpleasant some things such as war can be, elves become grimly serious if a threat to their friends, family, or livelihood made such actions necessary.
Elves are usually found in small tribes throughout the forests of Toril, as well as on windswept plains and in mountain vales. The elves, as a whole, prefer these secluded places of nature to the cities and nations of the civilized world, living in harmony with their natural surroundings. Cautious and cunning warriors, particularly of the bow, elves secure these homelands through guile and tactics.
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