Helm's Hold
Demographics
10% lower class.
40% merchant/middle class
40% clergy
10% guards
Government
Theology/Representative Democracy
Defences
Large walls
Industry & Trade
Trade with neverwinter from the stalls in the heart's ward.
Infrastructure
Walls, Heart Ward (marketplace), Old Dirty Dwarf (Inn/Bar), Cathedral of Helm
Assets
Stall that sells food, Stall that sells adventuring items (rope, etc), Stall that sells basic weapons. Old dirty dwarf (Inn/Bar), Cathedral of Helm (Will buy some magic items if they are religious). The cathedral has an orphanage, training hall and hospital on its grounds in addition to the massive cathedral.
Guilds and Factions
Order of the Gilded Eye
This order protects the city from evil, due to previous history the order is paranoid about anyone who might be possessed by evil. However, as long as they don't cause trouble they should be fine.
Speakers of the hold
Eight elected representatives who meet in the town hall, lead by a wizened halfling named Amarandine Wanderfoot.
This order protects the city from evil, due to previous history the order is paranoid about anyone who might be possessed by evil. However, as long as they don't cause trouble they should be fine.
Speakers of the hold
Eight elected representatives who meet in the town hall, lead by a wizened halfling named Amarandine Wanderfoot.
History
Helm's hold once was under the thrall of a shapeshifting succubus about 10 years ago. Once this was out in the open the battle of helm's hold took place and it ended in victory for the forces of good. Now it is watched over by the speakers and order of the gilded eye.
Architecture
Gray stone, multicolored roofs.
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