Forgotten Realms

19th Ches 1490

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Ah, ye want to be an adventurer do ye lad? Aye, I'm sure ye've heard tales of magnificent riches and glory to be had. Have ye heard the tales of sleeping in the mud, days of riding, vicious monsters, road bandits, and gaping painful wounds. Of course, ye haven't heard those! If everyone heard tell of those stories there'd be a hell of a lot less adventurers


At least it's a beautiful way to die.
Erinis, gloom stalker


The year is 1490. Teziir, a frontier town on the Northern coast of The Dragon Reach is mainly a fishing and trade town, run by the Council of elected representatives. Teziir is now a protectorate of Cormyr, and has become much more prosperous in a short amount of time. There has been a recent influx of prospectors and miners who ply their trades in the mountains outside the city. Teziir also boasts a large Shou population, a result of increased emigration westward along the Golden Way.

The Dragon Coast is the region along the southern shore of the Dragonmere, and the lands west of the Sea of Fallen Stars. Its city-states and pirate outposts serve as confluence of great cultures, from the archaic Old Kingdoms to the east, the profitable and deadly lands of the Vilhon Reach to the south, and the realms of the Western Heartlands. It is a place of intrigue and danger, where profit and lucrative opportunities abound, for adventurers, merchants and criminals alike.

Campaigns

Rime of the Frostmaiden

Dungeons & Dragons 5e

Crimson Tide

Dungeons & Dragons 5e

A band of misfits come together in the town of Teziir.