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Lords' Alliance

The Lords’ Alliance is a coalition of rulers from cities and towns across Faerûn, primarily in the North, who collectively agree that some solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities in the region dominate the Alliance, and every lord in the Alliance works for the fate and fortune of his or her own settlement above all others. The agents of the Alliance include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and dedication to the cause of protecting civilization, and are trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), and spellcasters tend to have a large number of scrolls with communication spells.   To seek out and destroy threats to their homelands, agents of the Lords’ Alliance must be highly trained at what they do. Few can compare to their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords’ Alliance can only survive if its members “play nice” with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections have been known to occur.   "The Lords' Alliance" is not a metaphor. This organization was created and is led by leaders and nobles from across Faerun. Although many of its members have conflicting goals and long-standing rivalries outside the alliance, they band together in the face of events that are too big for any of them to handle on their own. Waterdeep, Silverymoon, Baldur's Gate, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it.   The Lords' Alliance represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few chromatic dragons to their cause in the right situation.   Even while they are working together, members of the Lords' Alliance are always advancing their own interests. Everyone knows and expects it-it's a fact of dealing with the alliance. That doesn't mean member cities don't cooperate and help each other in times of crisis. But if a crisis rearranges the power structure of the Sword Coast, all the players involved hope that the new order leaves them better off. For anyone to move up, someone else must move down.   Whenever a military campaign is underway on the Sword Coast, the Lords' Alliance is likely to be in command. Even if it isn't, alliance representatives will be on hand to observe and advise. If agents of the Alliance find themselves in legal trouble, a councillor might come to the party's aid with a writ of pardon.   Fighters and sorcerers are plentiful in the Lords' Alliance, but the order takes on many adventurers who feel at home in civilized lands. Barbarians, rangers, and druids are seldom involved with the faction, which sometimes leads to strained relations with the Emerald Enclave.  

Members

As of 1490 DR, the current members of the Lords' Alliance and their representatives are:
  • Waterdeep: Open Lord Laeral Silverhand
  • Neverwinter: Lord Protector Dagult Neverember
  • Silverymoon: High Mage Taern Hornblade
  • Baldur's Gate: Grand Duke Ulder Ravengard
  • Daggerford: Duchess Morwen Daggerford
  • Mirabar: Marchion Selin Ramur
  • Longsaddle: Dowell Harpell
  • Mithral Hall: Queen Dagnabbet Waybeard
  • Amphail: Lord Dauner Ilzimmer
  • Yartar: Waterbaron Nestra Ruthiol

Public Agenda

The Lords' Alliance's agenda is to ensure the safety and prosperity of the cities and other settlements of Faerûn by forming a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people.

“Threats to home must be terminated without prejudice. Fight for the security and glory of your people!”

Founding Date
1325 DR
Type
Political, Confederation

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