Character creation
Character statement creation
To create your character, you build a simple statement that describes them. The statement takes this form:“I am a [fill in an adjective here][fill in a noun here] who [fill in a verb here]."For example, you might say:
“I am a Rugged Glaive who Controls Beasts”In this sentence:
- The adjective is called your Descriptor.
Descriptor defines your character. It flavours everything you do. Your descriptor places your character in the situation and helps provide motivation. It’s the adjective of the sentence “I am an adjective noun who verbs.” - The noun is your character Type.
Character type is the core of your character. Your type helps determine your character’s place in the world and is the core of your It’s the noun of the sentence “I am an adjective noun who verbs.” - The verb is called your Focus.
Focus is what makes your character unique. No two PCs in a group should have the same focus. Your focus gives you benefits when you create your character and each time you ascend to the next tier.It’s the verb of the sentence “I am an adjective noun who verbs.”
Type
Roll the Dice
Type | Book | Page | Flavour | |
1 | Glaive | Discovery | 28 (16) | Glaives are the elite warriors of the Ninth World, using weapons and armour to fight their enemies. Hunters, guardians, and soldiers could be Glaives. Sometimes scouts, warlords, bandits, and even athletes are Glaives |
2 | Nano | Discovery | 36 (20) | Nanos are sometimes called mages, wizards, sorcerers, or witches by the people of the Ninth World. Nano-sorcerer is also a common term, with their abilities referred to as nano-sorcery. Some claim to be the representatives of gods or other supernatural agencies. |
3 | Jack | Discovery | 44 (24) | Jacks are intrepid explorers. They are jacks of all trades, hence the name, although the word also hearkens back to fables involving a wily, resourceful hero who always seems to be named Jack. Used as a verb, “to jack” means to steal, to deceive, or to get out of a tight scrape through ingenuity or luck. |
4 | Arkus | Destiny | 7 (28) | Arkai are natural leaders of the Ninth World, using wit, rhetoric, and the strength of working together to overcome problems. Heralds, nobles, and pioneers could be Arkai. Sometimes warlords, generals, and even guardians are Arkai |
5 | Wright | Destiny | 18 (32) | Wrights are builders and crafters. When something special is required, a Wright can make it. When strange instructions are found in the ruins of the prior worlds, Wrights can decipher them craft their own cyphers, artifacts, or installations. |
6 | Delve | Destiny | 29 (37) | Delves are willing to risk everything just to find something new, something that no one else has seen before. They are driven to expand the boundaries of the known, often rediscovering what was long forgotten |
Descriptor
Roll the Dice
Descriptor | Book | Page | Flavour | |
1 | Adaptable | Destiny | 40 (42) | You flex and sway with changes both physical and mental. When something bad happens to you, you feel the pain and the loss, but soon, you’re back on your feet and in the action. |
2 | Articulate | Destiny | 41 (42) | When you speak, people understand exactly what you’re saying. You’re fluent, coherent, and, some might even say, silver-tongued. You don’t manipulate people; you just explain things so clearly and with such imaginative examples that those who disagree with you often come around to your point of view. |
3 | Beneficent | Destiny | 41 (43) | Helping others is your calling. It’s why you’re here. Others delight in your outgoing and charitable nature, and you delight in their happiness |
4 | Charming | Discovery | 53 (43) | You’re a smooth talker and a charmer. Whether through seemingly supernatural means or just a way with words, you can convince others to do as you wish |
5 | Cheerful | Destiny | 42 (44) | Happy and optimistic, you rarely feel down. Usually, you wake up with anticipation for what the day will hold. Your good spirits aren’t necessarily something you try to share with others, because you know that what lies in another’s heart isn’t for you to change. But sometimes your mere presence and light-hearted nature is enough to mend sadness |
6 | Civic | Destiny | 42 (44) | You put the good of the many over the needs of the few, at least in a sense. You implicitly understand that only through cooperation can groups of people remain happy and productive. As a result, you tend to become especially invested in whatever community you live in. |
7 | Clever | Discovery | 54 (45) | You’re quick-witted, thinking well on your feet. You understand people, so you can fool them but are rarely fooled. Because you easily see things for what they are, you get the lay of the land swiftly, size up threats and allies, and assess situations with accuracy. |
8 | Committed | Destiny | 42 (45) | You are wholeheartedly dedicated and loyal to a cause, activity, or job, shrugging off any obstacles that get in your way. |
9 | Confident | Destiny | 43 (45) | You’re self-assured, which helps in almost every situation—at least situations where violence is not involved. Fortunately, because you’re so self-confident and positive, you’re usually able to steer situations away from violent endings. |
10 | Cultured | Destiny | 43 (46) | Your excellent education and privileged upbringing has lent you a refined taste. You’re able to discern degrees of difference where others see, hear, or taste the same thing. Your awareness extends to artistic endeavours and general knowledge of the area you reside in and areas far from you |
11 | Curious | Destiny | 44 (46) | There once was a time when the prior worlds spoke to the stars, reshaped the creatures of the world, and mastered form and essence. Isn’t that incredible? Each day is a chance to rediscover a secret, a bit of knowledge, a story, or something you can’t even imagine yet. |
12 | Earnest | Destiny | 44 (46) | You always speak from the heart, rarely remembering that dissembling can be useful to smooth over awkward interpersonal situations. You’re sincere and feel things deeply. You like to get to the meat of whatever problem prevents you from succeeding, whether it’s a person, a physical obstacle, or a puzzle of some kind. |
13 | Empirical | Destiny | 45 (47) | You trust only what you can see with your own eyes—and sometimes not even that. You’re most comfortable when you’ve had time to complete your research, find all the facts, and figure out the truth. |
14 | Exacting | Destiny | 45 (47) | You expect a lot from others. From your point of view, you are drawing out their very best. Demanding the utmost of those around you can be challenging in and of itself. You expect the most from yourself, so why wouldn’t you expect greatness from those you work with? |
15 | Forward-Thinking | Destiny | 45 (48) | You take time to think about all angles of a future project or mission, so you can prepare for any and all contingencies. You’re not necessarily bad at thinking on your feet, but you work better when you have time to prepare for a situation. |
16 | Graceful | Discovery | 54 (48) | You have a perfect sense of balance, moving and speaking with grace and beauty. You’re quick, lithe, flexible, and dexterous. Your body is perfectly suited to dance, and you use that advantage in combat to dodge blows. |
17 | Gregarious | Destiny | 46 (48) | You love people, and they generally love you. You know how to interact with large groups and work the crowd. |
18 | Heroic | Destiny | 46 (49) | You are courageous, daring, and altruistic in equal measures. You’re not afraid to face horrors that make others quaver, especially if it means helping someone who couldn’t succeed without you. |
19 | Imaginative | Destiny | 47 (49) | You have a flair for making things up. Whenever something else isn’t occupying your attention, you’re creating an ongoing narrative or mental picture within the confines of your own mind |
20 | Industrious | Destiny | 47 (49) | You’re rarely satisfied with the status quo. You’re always thinking about how you’d like to advance your agenda or improve a situation |
21 | Intelligent | Discovery | 54 (49) | You’re quite smart. Your memory is sharp, and you easily grasp concepts that others might struggle with. This aptitude doesn’t necessarily mean that you’ve had years of formal education, but you have learned a great deal in your life, primarily because you pick things up quickly and retain so much |
22 | Intimidating | Destiny | 47 (50) | You are imposing, either in manner, stature, or both. People’s eyes often grow wide as you enter a room. There’s a touch of danger around you, and most people can sense it. |
23 | Intuitive | Destiny | 48 (50) | You are often tickled by a sense of knowing what someone will say, how they will react, or how events might unfold. Maybe you have a mutant sense, maybe you can see just a few moments ahead through time, or maybe you’re just good at reading people and extrapolating a situation |
24 | Irrepressible | Destiny | 48 (50) | Your enthusiasm knows few bounds. Even when things become truly dire, you aren’t deterred. If you’re hurt, you bounce back. If you’re insulted, you try to find common ground. In fact, you always make a comeback |
25 | Lawful | Destiny | 49 (51) | You live by a code. It might be your own set of rules or the rules of a religious, military, or other organization (perhaps one steeped in dogma) to which you belong or once belonged. |
26 | Learned | Discovery | 55 (51) | You have studied, either on your own or with an instructor. You know many things and are an expert on a few topics, such as history, biology, geography, the numenera, nature, or any other area of study. |
27 | Loyal | Destiny | 49 (51) | It’s in your nature to form strong attachments. And when you attach yourself to a person, a group, or an institution, you can’t do anything else but remain true to it, even in the face of attacks that put you at risk of life and limb |
28 | Meddlesome | Destiny | 50 (51) | Some say you’re nosy and ask too many questions. It’s true you constantly ask why, because the Ninth World is a big place full of both wonderful and terrifying things. But even more than the mysteries of prior-world ruins, you relish uncovering the complexities and relationships that spring up inside communities, figuring out who is sweet on whom, who is lying to whom, and who is secretly on the wrong side of the law. |
29 | Mystical/Mechanical | Discovery | 55 (52) | You have a special talent that can be viewed in one of two ways. You might think of yourself as “mystical,” and thus attuned with the mysterious and the paranormal, or you might think of yourself as “mechanical,” and thus adept with devices and machines. In either case, your true talents lie with the numenera. |
30 | Nurturing | Destiny | 50 (53) | You’re a born caregiver. When you see someone in need, you’re there with an encouraging word, assistance, and an honest desire to see them grow and improve. |
31 | Obsessive | Destiny | 50 (53) | Few things are as wonderful as getting lost in what you love. Time slips past, hour after hour, while you’re in the flow. Whether you are obsessed with killing bandits, climbing, or studying something, your ability to sink into what most interests you, is what allows you to succeed. |
32 | Optimistic | Destiny | 51 (53) | You’re more than hopeful about what the future will bring, confident that it will be bright. |
33 | Organized | Destiny | 51 (54) | You can’t stand a mess, whether physically or metaphorically, when it comes to plans and activities. Your explorer’s pack is neatly catalogued and perfectly packed, so you never have to dig around in it when you’re looking for something. |
34 | Passionate | Destiny | 52 (54) | A fire burns in you. Whether that fire is for a person, a place, a people, a concept, or something else, you are driven by it. |
35 | Persevering | Destiny | 52 (55) | You don’t give up even in the face of calamity, danger, or personal tragedy. Luckily, calamity and tragedy are rare enough that you’re not constantly testing your resolve. Instead, you show your perseverance most often in the face of boredom, long slogs, and situations where others are tempted to give up. |
36 | Prepared | Destiny | 52 (55) | It’s usually not for you to make the plans. Instead, you prepare for whatever the plan is. You’re happiest when you’ve got enough time before an event to assemble the best possible selection of tools, provisions, or resources. |
37 | Protective | Destiny | 53 (55) | You protect what’s close to you, which is usually your friends and allies, as well as an institution or a community. It’s deeply satisfying to know that your attention contributes to the safety and well-being of everyone around you. |
38 | Relentless | Destiny | 53 (56) | Life has thrown a lot of trouble your way. Disasters large and small have nearly stamped you out, but you’ve emerged from each alive and moving forward. You are stronger for it, but also scarred by what you had to do to survive. |
39 | Risk-Taking | Destiny | 53 (56) | It’s part of your nature to question what others think can’t or shouldn’t be done. There’s impossible and then there’s the just barely possible. You like to push the latter further than others, because it gives you a rush of satisfaction and pleasure when you succeed. |
40 | Rugged | Discovery | 56 (56) | You’re a nature lover accustomed to living rough, pitting your wits against the elements. Most likely, you’re a skilled hunter, gatherer, or naturalist. Years of living in the wild have left their mark with a worn countenance, wild hair, or scars. |
41 | Serene | Destiny | 54 (56) | You are as still as untroubled water and as smooth as glass. Even when difficulties arise, you maintain your cool, your self-control, and your serene demeanor. Part of it comes to you naturally, but serenity also requires discipline and conscious control of your emotions. |
42 | Stealthy | Discovery | 56 (57) | You’re sneaky, slippery, and fast. These talents help you hide, move quietly, and pull off tricks that require sleight of hand. However, you’re not much of a sprinter— you’re more dexterous than fleet of foot |
43 | Strong | Discovery | 57 (57) | You’re extremely strong and physically powerful, and you use these qualities well, whether through violence or feats of prowess. You likely have a brawny build and impressive muscles. |
44 | Strong-Willed | Discovery | 57 (57) | You’re tough-minded, wilful, and independent. No one can talk you into anything or change your mind when you don’t want it changed. This quality doesn’t necessarily make you smart, but it does make you a bastion of willpower and resolve. |
45 | Swift | Discovery | 57 (58) | You move quickly, able to sprint in short bursts and work with your hands with dexterity. You’re great at crossing distances quickly but not always smoothly. |
46 | Tough | Discovery | 57 (58) | You’re strong and can take a lot of physical punishment. You might have a large frame and a square jaw |
47 | Vicious | Destiny | 54 (58) | You try to hide what’s inside, fold it into yourself when everything inside you screams to let go, make them pay, make them hurt, and make them bleed. Sometimes you succeed. But it’s always there, that feeling of frantic glee mixed with hate that sometimes leaps out of you when you confront a foe |
Focus
Roll the Dice
Focus | Book | Page | Flavour | |
1 | Absorbs Energy | Destiny | 55 (59) | Every movement is an expression of energy. You can harness this kinetic energy and transform it into other kinds of energy. |
2 | Acts Without Consequence | Destiny | 57 (60) | You’re a rebel. You resist the dictates of authority, you try to break away from the control that society holds over you, and you like to flout traditions that you view as backward. |
3 | Adjures the Leviathan | Destiny | 58 (60) | You have the power to command the Leviathan—your name for the horrific things that wait in the empty ruins or hunt in the dark beyond the town walls, creatures with long teeth, hellish fury, and a hunger for human flesh. |
4 | Augments Flesh With Grafts | Destiny | 59 (61) | Machines can be upgraded and improved, and the human body is just an organic machine. Your goal is to keep improving your physical form, replacing obsolete parts of your body with new grafts and trying to become supremely efficient at your normal and augmented biological processes. |
5 | Battles Automatons | Destiny | 61 (62) | Life is for the living—the biological. Automatons, animate machines, thinking machines, and anything similar are abominations. You excel at battling these anathemas, cleansing the world of their contaminating presence. |
6 | Bears a Halo of Fire | Discovery | 58 (62) | You can create a sheath of flames around your body. You leave scorch marks wherever you go. |
7 | Brandishes an Exotic Shield | Destiny | 63 (63) | Anyone can use a shield. But few can project a protective force field that crackles with otherworldly energy. |
8 | Breaks Down Walls | Destiny | 64 (63) | Through some modification of your body—mutation, mechanical enhancement, nano-reinforcement, or something else—you have the ability to smash through walls, destroy weapons, shatter shackles, break devices, and otherwise annihilate objects that would be difficult or even impossible for others to demolish. |
9 | Builds Tomorrow | Destiny | 66 (64) | One of your favorite pastimes involves imagining what the skylines of the previous worlds might have looked like. you don’t know for certain what it must have been like, but you gain just as much pleasure imagining the future you will build, using the seeds of ancient knowledge as your guide for tomorrow. |
10 | Commands Mental Powers | Discovery | 60 (65) | You have always had special abilities that others didn’t seem to share. Through practice and devotion, you have honed this unique talent so that you can harness the power of your mind to perform deeds. |
11 | Controls Beasts | Discovery | 62 (66) | To say that you have a way with animals and nonhuman creatures doesn’t begin to cover it. Your mastery and communication with beasts is positively uncanny. |
12 | Controls Gravity | Discovery | 63 (66) | Gravity must have been quite a concern for the people of prior epochs because there are many paths within the numenera to control it. Through some unique device, or supreme devotion, you have learned to tap into the power of gravity. |
13 | Crafts Illusions | Discovery | 65 (67) | You use the numenera to create holographic images that appear real. You are, in effect, an artist—a crafter of light and sound. Holographic images can never inflict direct harm or exert real force, but they can fool creatures, changing opinions and even behaviors if you craft them cleverly. |
14 | Dances With Dark Matter | Destiny | 69 (68) | You’ve felt the edges of something more real than the substanceless shadows that dance behind the light, something you dubbed dark matter. It responded to you, almost like a living thing. As you grew older, you learned to harness your gift for more than play. You can condense dark matter from thin air, You don’t fear dark matter, but others should when you’re around. |
15 | Defends the Gate | Destiny | 71 (68) | You are a defender. Places are special to you, and seeing them overrun hurts your soul to its core. You sought out special training, and more than that, a connection to the nanites that some possess but most people think of as magic. |
16 | Defends the Weak | Destiny | 72 (69) | Someone has to stand up for the helpless, the weak, and the unprotected. You believe this duty falls to you, and thus you have spent much of your life watching out for the people around you. When you see them in trouble, you are the first to come to their aid. |
17 | Descends From Nobility | Destiny | 73 (69) | You descend from privilege, wealth, and power. Your family once owned land (perhaps they still do), wielded political control, and accumulated vast wealth. You’ve stepped away from that somewhat, though you still carry a noble title, whether you want it or not. |
18 | Emerged From the Obelisk | Destiny | 75 (70) | There is a gap in your memory lasting well over a year. One moment, you were marvelling at the appearance of a floating obelisk. The next, you were waking up in a shallow crater, being helped up by a traveller. They witnessed you emerging from the side of that same obelisk, then falling and smiting the ground. Instead of dying, you made a crater, because your body was somehow changed and had become crystalline. |
19 | Employs Magnetism | Discovery | 67 (71) | Electromagnetism is a fundamental force in the universe, and it is yours to command. You are a master of metal. |
20 | Entertains | Discovery | 68 (71) | You are an entertainer: a singer, dancer, poet, storyteller, or something similar. You perform for the benefit of others. Naturally charismatic and talented, you have also studied to master your art. You know all the old poems, songs, jokes, and stories, and you’re skilled at creating new ones, too. |
21 | Exists Partially Out of Phase | Discovery | 69 (71) | You have the ability to change your phase state. In fact, you’re always slightly out of phase, giving you a ghostly translucence. With concentration, you can pass your hand through a solid object, allow a solid object to pass harmlessly through you, or literally walk through walls. However, moving in and out of different phase states requires extreme force of will and can be mentally taxing. |
22 | Explores Dark Places | Discovery | 71 (72) | You explore the foreboding ruins and mysterious locales of the ancient eras, trained in such activities by those who have gone before you. You’re the archetypical treasure hunter, scavenger, and finder of lost things. You spend so much of your time in the dark that you slowly adapted to it. Even in civilized areas, you prefer to keep to the shadows |
23 | Explores Yesterday | Destiny | 77 (73) | What things were like long ago fires your imagination. You are equally thrilled to learn about how a dead civilization lived as you are to regain a still-functioning oddity, cypher, or iotum that the dead civilization used. For you, knowledge is an end in itself, but that doesn’t make you naive to the dangers exploration poses. |
24 | Fights With a Horde | Destiny | 78 (73) | You were once part of a much larger martial society, where you held a position of elevated respect. The society might have been a tribe of abhumans, a military unit, a secret group of warriors that live in a limited dimension, or something else. But at some point, you left, perhaps to seek your destiny, because you were exiled, or because everyone in the society spends a significant time away before returning to retire. the lessons of teamwork and leadership that you learned while part of that society remain with you. |
25 | Fights With Panache | Discovery | 72 (74) | You know that style is at least as important as substance. Defeating foes is secondary to looking good while doing it. You leap through the air, make a flourish with your weapon, and attack, usually with a clever, biting show of wit. Just watching you fight is entertaining. |
26 | Focuses Mind Over Matter | Discovery | 73 (74) | Telekinesis. Psychokinesis. Mind over matter. The power has many names, but in the end, it all boils down to one thing—the molecules that make up all matter are yours to command. |
27 | Fuses Flesh and Steel | Discovery | 74 (75) | At some point in your past, some of your organic parts were replaced with artificial components. (Alternatively, you belong to a secret species of biomechanical hybrids.) These artificial components might be subdermal, or they might resemble more overt metal or synth plating on your skin. |
28 | Fuses Mind and Machine | Destiny | 79 (75) | You believe that the finest machine ever created is the human brain, and experience and training have taught you that any machine can be improved. Through the use of implants and mechanical enhancements, your brain processes input faster, stores more information, and eventually can tap right into the datasphere. |
29 | Howls at the Moon | Discovery | 76 (76) | Sometimes the numenera is a double-edged sword. You are cursed and blessed to be able to transform into a powerful creature, drawing additional mass from a transdimensional source. It’s a wild beast of rage and blood—at least until you learn to control it. Creatures like you are often called “lycanthropes.”. |
30 | Hunts | Discovery | 77 (76) | You are a tracker. Perhaps you hunt animals or more deadly creatures. Perhaps you go after people as a bounty hunter, law enforcer, or killer for hire. Whatever form your hunting takes, you are trained in stalking your quarry and bringing it down. You are a dangerous individual. |
31 | Hunts Abhumans | Destiny | 81 (76) | Abhumans are a threat to humanity. You know this more than anyone. The threat is obvious—bestial abhumans attack villages, caravans, and travelers all the time in the wilderness. But the threat is also far subtler. The progenitors of the abhumans were once human. They gave up their humanity to become horrific, monstrous things, so abhumans must be eradicated for the good of all. |
32 | Imparts Wisdom | Destiny | 82 (77) | You’ve studied philosophy and other higher truths. But you do more than learn about such esoteric teachings; you practice them. By focusing on things that bear on life, existence, and the underlying principles that guide the most sublime processes in the universe, you know contentment. Others often see in you a teacher, a higher being, or perhaps even some sort of savior. |
33 | Leads | Destiny | 83 (78) | Using charisma, natural leadership, and perhaps some training, you command the actions of others, who follow you willingly. You are a commander, a captain, a leader, or a general. |
34 | Learns From Adversity | Destiny | 85 (78) | What distinguishes you from others is that you learn from those mistakes. You learn from the past and use experience as your guide. You’re older than many, but you’ve seen some amazing things in that time, and you can draw on that experience to do amazing things. |
35 | Lives in the Wilderness | Discovery | 78 (79) | You dwell in the wilds. You probably have done so most, if not all, of your life, coming to understand the mysteries of nature, weather, and survival. The ways of flora and fauna are your ways. |
36 | Masters Defense | Discovery | 80 (79) | Protecting yourself is obviously important, and you are particularly good at it. Cautious and prudent, you learn techniques to defend against all kinds of attacks, both physical and mental. The winner is often the last person standing, and you’ve done all you can to ensure that person will be you. |
37 | Masters Weaponry | Discovery | 80 (79) | You have worked long and hard with one particular type of weapon, . Your weapon is almost certainly your finest possession. Not only is it well cared for and of high quality, but you probably keep it in a beautiful scabbard, harness, belt, case, or something similar. |
38 | Metes Out Justice | Destiny | 86 (80) | There is so much injustice in the world. It takes a special person to take it upon himself to right wrongs, protect the innocent, and punish the guilty. You are such a person. Justicars, knights errant who wear armor, bear swords and shields, and travel the land looking for tyranny, corruption, and oppression. |
39 | Moves Like a Cat | Destiny | 87 (81) | You are extremely dexterous. Your speed and agility make you almost a thing of wonder. Your body is lithe, flexible, and graceful. Your training—or perhaps a bit of magic or technology—allows you to move quickly and smoothly, land safely when you fall, and avoid danger. |
40 | Murders | Discovery | 82 (81) | The murderous assassin is a master of dealing death. No one is better at sneaking into a location, eliminating a target, and slipping out again. Obviously, a professional killer is not likely to have a lot of friends. |
41 | Needs No Weapons | Destiny | 88 (82) | You don’t use weapons—you are a weapon. With powerful punches, kicks, and full-body moves, you inflict incredible damage on your foes. By focusing your energy, the combined power of your body and mind allows you to do incredible amounts of damage without depleting your energy reserves. |
42 | Never Says Die | Destiny | 89 (82) | You are as stalwart, hardy, and driven as can be imagined. When others are ready to quit, you’re just getting started. |
43 | Possesses a Shard of the Sun | Destiny | 90 (82) | You have the ability to create and sculpt light, to bend it away from you or gather it to use as a weapon. Perhaps a shard of amber crystal, midnight stone, or other iotum became embedded in your flesh and through it you can control light. |
44 | Radiates Vitality | Destiny | 92 (83) | You radiate a strange energy—a “biomorphic field” according to a nano you once met—that makes you tougher than others, with an ability to heal that outstrips that of normal people. |
45 | Rages | Discovery | 83 (84) | The berserker is a feared fighter who cannot be stopped. You put yourself into a howling battle frenzy that can make you a terror on the battlefield. You might hail from a less civilized society, perhaps even a tribal one. |
46 | Rides the Lightning | Discovery | 83 (84) | The ancients harnessed electricity in strange and wonderful ways. Through practice and inherent ability (or the subtle use of hidden or implanted devices), you control the same energy. Not only can you create and discharge electrical power, but you can eventually learn to use it to transport yourself. |
47 | Sees Beyond | Destiny | 94 (85) | Unlike most people, you know there are far more than three dimensions, more colors than can be found in the rainbow, and more things in the world than most can see, sense, or even understand. With practice and help, you can perceive things that others cannot. |
48 | Shepherds the Community | Destiny | 96 (85) | You have an abiding affection for the community you live in, have adopted, or guard from afar. It’s not just the place, but also the people you want to keep safe and healthy and see have success in their life. |
49 | Shreds the Walls of the World | Destiny | 97 (85) | When you move, your body changes state and becomes partially phased, reflecting a bizarre alternate dimension where distance and time are different than they are in the Ninth World. It’s only when you’re still that you remain solid and fully part of the real world. |
50 | Speaks With a Silver Tongue | Discovery | 85 (86) | You are poetry incarnate. The words flow from your tongue like liquid metal. Your voice is golden and captivating. With enough time and focus, you can convince almost anyone to do almost anything for you, with you, or in spite of you. |
51 | Talks to Machines | Discovery | 86 (86) | Since you were young, you had an affinity for machines. It seemed almost like you were speaking to them. You have the ability to use your organic brain like an intelligent machine, interfacing “wirelessly” with any electronic device. You can control and influence them in ways that others can’t. |
52 | Thunders | Destiny | 99 (87) | For you, sound is a tapestry of sensation that surpasses light and perhaps even vision itself. Existence is a soundscape of noise whose meanings are not only clear, but insistent. You can’t ignore them. Then again, why would you want to? You’ve learned how to manipulate sound by emitting both constructive and destructive interference. |
53 | Touches the Sky | Destiny | 101 (87) | The storm smells like life to you—like love. Electricity charges the air, dances across your skin, and connects you to the wind, the weather, and the sky. You issue commands through that connection, and the weather listens. The winds curl to your desire; they lift you, protect you, and give you the power to summon storms or break them apart. |
54 | Wears a Sheen of Ice | Discovery | 87 (88) | Through your studies, you have learned to focus your natural talents to command the powers of ice and cold. People might refer to you as an ice mage. |
55 | Wields Power With Precision | Discovery | 89 (88) | Not only are you blessed with a great command of the numenera, but you are also trained to exploit esoteries in ways that elevate you above other Nanos. Some people believe that those who perform esoteries are born with the ability, but you know that skill and intelligence play important roles. |
56 | Wields Two Weapons at Once | Discovery | 90 (89) | You bear steel with both hands, ready to take on any foe. You fight with two weapons in melee, sometimes called dual wielding. A fearsome warrior, quick and strong, you believe that the best defense is a strong offense. |
57 | Wields Words Like Weapons | Destiny | 103 (89) | You are a talker. Maybe you got your start telling stories, arguing with your siblings, running a shop, and so on. You learned how people think, how they respond to some lines of argument and words more than others, and how to apply that influence selectively. |
58 | Works Miracles | Discovery | 92 (90) | You manipulate matter and time to help others and are beloved by everyone you encounter. Some people consider you a representative of the gods or a power from beyond this world. |
59 | Works the Back Alleys | Discovery | 90 (90) | The thief, the burglar, the pickpocket: these are the dangerous individuals who haunt the back alleys of every community. You are a thief in a city or town, making your livelihood at the expense of the wealthy. |
Sheet Completion
On the right, there is a character sheet for reference:
- Fill your name and your statement in 1
- Go to your type, and fill in the following stats:
- Read the backgrounds, choose one or keep them in mind, to discuss with your GM
- Fill in your initial stat pools (Might, Speed and Intellect) in 2
- Fill in your Effort and Edge in 3
- Fill in Cypher limit in the circle, next to 5
- Numenera differentiate between regular skill, which give assets to reduce difficulty in rolls, that go in the right under skills (in 4) and special abilities, that you unlock, with your tiers, and give you and extra action to perform in your turn. They go in the left (in 6). Fill them both next.
- Fill in your Equipment (Skip Weapons, Cypher and oddities for now)
- If your starting equipment mention weapons, wrote the weapon class (light, medium, heavy to choose, discuss with your GM later)
- Move to your descriptor, they can modify your base pools, give you extra skills, special abilities and additional equipment. Write them all. Read the initial Link to the starting adventures, keep them in mind or write them on personal notes to discourse with the GM in session 0
- Next would be, going to your focus, three things to consider here:
- Write out any modifications, to your pools/skills/abilities or inventory
- Focus, have special abilities, with tiers, like your type. Wrote them out in the special ability section
- Read and keep in mind your potential connections to the rest of the party, to discuss with the GM in session 0
- After you are done, you got 6 extra point to distribute on your pools
- Choose your weapons and write them in attacks
- Wrote the Cyphers/Oddities the GM assign you
- Discuss background / initial link to the party and starting adventure with the GM.
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