Caelithe Company

  • Faction representing thieves, mercenaries, pirates, and other outlaws.
  • Their goal is to make quick, illegal profit.
  • They have guild halls hidden in Alterra and on the seas.
  • Quests include many illegal activities.
  • Provides money and weapons as a reward.
Though not explicitly evil, Caelithe Company breaks the law constantly. Some captains prefer to plunder from only rich and evil enemies, but many others tend to raid whatever target has the easiest loot onboard.

Structure

Caelithe Company is relatively independant, as the only real organization is ship captains and mercenary leaders.

Culture

Loyalty is earned through mutual benefit, with a focus on cunning, audacity, and adaptability. Members operate within a fluid hierarchy, where respect is gained through displays of skill and the accumulation of riches. Cooperation is valued, but self-preservation reigns supreme in this world of calculated risk-taking and constant danger.

Public Agenda

The public agenda of the Caelithe Company revolves around the pursuit of quick and illegal profits. Operating beyond the bounds of conventional law, the company's members engage in a variety of illicit activities spanning theft, piracy, and other clandestine endeavors. With a focus on maximizing financial gain through nefarious means, the guild operates with calculated precision, exploiting loopholes and vulnerabilities in legal systems to further their agenda. Despite their outlaw status, the Caelithe Company maintains a level of organization and efficiency, utilizing their collective skills to execute high-stakes schemes and procure wealth through unorthodox means.

Finders Keepers

Founding Date
1612
Type
Guild, Privateers
Training Level
Professional
Veterancy Level
Veteran
Demonym
Pirate

Comments

Please Login in order to comment!