Philosopher's Stone of Fire Character in Forsaken World | World Anvil
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Philosopher's Stone of Fire

Wondrous Item, Artifact, requires attunement (you can attune to any number of Philosopher's Stones using only one attunement slot)   This is one of the six legendary elemental Philosopher's Stones. Not much is known of their origin but it's said they contain tremendous power which only gets stronger the more stones you have. Legends tell that if one would accomplish to collect all six of these stones they would unlock a power as great as the gods posses.
  This stone makes you resistant to fire damage.
The stone has 6 charges which you can use to activate certain abilities shown below. It recovers 1d4+2 charges after you finish a long rest.
  The stone's spellcasting ability is constitution. So it's spell attack bonus is your your proficiency bonus + your constitution modifier + the number of other Philosopher's Stones you are attuned to. It's spell save DC is 8 + your proficiency bonus + your constitution modifier + the number of other Philosopher's Stones you are attuned to.
When you cast a spell with the stone you can use our own spellcasting ability or that of the stone.

You can cast spells on a higher level for one additional charge per spell level above the original.
  0 charges: You cast Control Flames or Produce Flames
1 charge: You cast Burning Hands (on 2nd level) or Scorching Ray
1 charge: When you deal fire damage you can reroll all 1s you rolled.
2 charges: You cast Scorching Ray (on 3rd level) or Fireball
4 charges: Fenix' Fist o' Fire: As an action you punch in a 10 ft wide 20 ft long line. Every affected creature must succeed on a DEX save or take xd6 (x=your level) fire damage and be pushed back 20 ft on a failed save or take half the damage and not be pushed back on a successful save.   When you use Fenix Fist o' Fire and you also have the Stone of Lightning attuned you can dash to a creature you knocked away and make a single melee weapon attack against that creature.   When you use Fenix Fist o' Fire and you also have the Stone of Acid attuned you restrain every creature that fails the saving throw until the end of it's next turn (it can make a strength check against the stone save DC as an action on it's turn to free itself).
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