Arne Skeemo
GM Notes
Copy and paste the contents of this Gist into the "Features & Traits" section of your character sheet. [quote] Replace the block id (the number) under the "Feats" section of your character sheet with "1023657"
At 1st Level, you can pick 2 Water Bending Forms. Decide on the second one
Character Sheet
Arne Skeemo
1 Level (242/300 XP for level-up) Diplomat Background Human (Variant) Race / Species / Heritage Lawful Good AlignmentLevel 1
Hit Dice: 1/1
1d6+2 Class 1
10
14
14
12
17
8
Hit Points
Initiative (DEX)
Armor Class (AC)
Prof. Bonus
Speed (walk/run/fly)
Ki
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+2 | Dexterity | |
+2 | Constitution | |
+1 | Intelligence | |
+5 | Wisdom | |
+1 | Charisma |
+2 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+0 | Athletics | STR | |
-1 | Deception | CHA | |
+1 | History | INT | |
+5 | Insight | WIS | |
-1 | Intimidation | CHA | |
+1 | Investigation | INT |
+3 | Medicine | WIS | |
+1 | Nature | INT | |
+5 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Speer | +2 | STR | 1d6 | piercing | |
Reach, Thrown (Range 20/60), Versatile (1d10) | |||||
Shanzi | +4 | DEX | 1d6+2 | Bludgeoning/slashing | |
Special, Finesse, Light | |||||
Water bold | +5 | WIS | 1d6 | Bludgeoning | |
Special |
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Languages & Proficiencies
Personality Traits
Ideals
Bonds
Flaws
Notes
Spell Sniper
Prerequisites: The ability to cast at least one spell You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:
- When you cast a spell that requires you to make an attack roll, the spell's range is doubled.
- Your ranged spell attacks ignore half cover and three-quarters cover.
- You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
Feats
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Forms & Spells
Cantrips
Water BoltIncarnate: The Last of the Lacers
Elemental Bolt
0-level (Cantrip) Transmutation
Incarnate: The Last of the Lacers
Basic Water Bending
0-level (Cantrip) Transmutation
1st Level Bending Forms
Freezing StrikeIncarnate: The Last of the Lacers
Freezing Strike
1-level Transmutation
Companions
Charles, the Horny Telepathic MouseCharles, the Horny Telepathic Mouse
1 Level (0/300 XP for level-up) Background Mouse Race / Species / Heritage Chaotic AlignmentLevel 1
Hit Dice: 1/1
1d4-1 Class 1
1
16
8
3
14
5
Hit Points
Initiative (DEX)
Armor Class (AC)
Prof. Bonus
Speed (walk/run/fly)
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-5 | Strength | |
+5 | Dexterity | |
-1 | Constitution | |
-4 | Intelligence | |
+2 | Wisdom | |
-3 | Charisma |
+3 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
-4 | Arcana | INT | |
-5 | Athletics | STR | |
-3 | Deception | CHA | |
-4 | History | INT | |
+4 | Insight | WIS | |
-3 | Intimidation | CHA | |
-4 | Investigation | INT |
+2 | Medicine | WIS | |
-4 | Nature | INT | |
+2 | Perception | WIS | |
-3 | Performance | CHA | |
-3 | Persuasion | CHA | |
-4 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Bite | +5 | DEX | 1d1+3 | Piercing | |
Finesse | |||||
Eldritch Blast | +4 | WIS | 1d10 | Psychic | |
Spell, range 60/120 |
Helpful
1st-level Expert feature
The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.
Charles can cast Eldritch Blast at will. His spellcasting modifier is calculated using his Wisdom
PHB, page 237
Eldritch Blast
0-level (Cantrip) Evocation
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
At higher levels: The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. you can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Features & Traits
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages & Proficiencies
Personality Traits
Bonds
Flaws
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
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