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Blood Bending

Blood Bending

Prerequisites: Waterlacer, 2 ki points

You control the liquid blood in the bodies of other creatures, gaining the following abilities:

  • You can take a bonus action to concentrate. If you do, you are aware of the location of any living creature within 30 feet of you until the beginning of your next turn. You can sense the creature even if it is hidden or invisible so long as it is on the same plane as you.
  • You can spend 2 ki points as an action to control a living creature. The target must succeed on a Constitution saving throw against your ki save DC or be paralyzed for 1 minute. Huge or larger creatures have advantage on the saving throw. At the end of each of its turns, a target can make another saving throw against this effect. Targets paralyzed by this ability can continue to speak. As an action while you control a target, you can move it up to half your speed, and force it to perform a simple action by manipulating its body like a puppet. You can have the target make a single weapon attack, open a lock with keys, open doors, drop whatever it is holding, and so on. The action must be a physical one that you can manipulate the target into performing. You cannot force the target to speak anything it does not wish to say or use any special abilities such as lacing or magic.

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