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Cold Blooded

Cold Blooded

Prerequisites: Firelacer, Charisma 13 or higher

You channel the opposing forces within you, creating lightning, the cold fire. You gain the following benefits:

  • Any time you would deal fire damage, you can choose to deal lightning damage instead.
  • You learn the Shocking Grasp cantrip, which you can cast at any time. Charisma is your spellcasting ability for this spell.

  • Shocking Grasp

    Shocking Grasp

    0-level (Cantrip) Evocation

    Casting Time 1 action
    Range Touch
    Duration Instantaneous
    Components V, S

    Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
    At higher levels: The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).

    Class(es): Any with the feat Cold Blooded

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