Cold Blooded
Cold Blooded
Prerequisites: Firelacer, Charisma 13 or higher
You channel the opposing forces within you, creating lightning, the cold fire. You gain the following benefits:
Shocking Grasp
Shocking Grasp
0-level (Cantrip) Evocation
Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).
Class(es): Any with the feat Cold Blooded
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