Druid Spell List Overhaul
Cantrips
Spell Name | School | Casting Time | Range | Duration | Components |
Druidcraft | Transmutation | 1 Action | 30 Feet | Instantaneous | V, S |
Guidance | Divination | 1 Action | Touch | Concentration up to 1 minute | V, S |
Infestation | Conjuration | 1 Action | 30 Feet | Instantaneous | V, S, M |
Mending | Transmutation | 1 Minute | Touch | Instantaneous | V, S, M |
Poison Spray | Conjuration | 1 Action | 10 feet | Instantaneous | V, S |
Primal Savagery | Transmutation | 1 Action | Self | Self | S |
Resistance | Abjuration | 1 Action | Touch | Concentration up to 1 minute | V, S, M |
Shillelagh | Transmutation | 1 Bonus Action | Touch | 1 minute | V, S, M |
Spirit Blast | Evocation | 1 Action | 120 Feet | Instantaneous | V, S |
Druidcraft
PHB
Druidcraft
0-level (Cantrip) Transmutation
Casting Time: 1 action
Range/Area: 30 feet
Components: V, S
Duration: Instantaneous
Whispering to the spirits of nature, you create one of the following effects within range:
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
Available for: Druid
Guidance
PHB
Guidance
0-level (Cantrip) Divination
Casting Time: 1 action
Range/Area: Touch
Components: V, S
Duration: Concentration, 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
Available for: Artificer, Cleric, Druid, Bard (Spirits), Druid (Stars), Sorcerer (Divine Soul)
Infestation
PHB
Guidance
0-level (Cantrip) Divination
Casting Time: 1 action
Range/Area: Touch
Components: V, S
Duration: Concentration, 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
Available for: Artificer, Cleric, Druid, Bard (Spirits), Druid (Stars), Sorcerer (Divine Soul)
Mending
PHB
Mending
0-level (Cantrip) Transmutation
Casting Time: 1 minute
Range/Area: Touch
Components: V, S, M
Materials: two lodestones
Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Poison Spray
PHB
Poison Spray
0-level (Cantrip) Conjuration
Casting Time: 1 action
Range/Area: 10 feet
Components: V, S
Duration: Instantaneous
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.
At higher levels: This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
Primal Savagery
XGtE
Primal Savagery
0-level (Cantrip) Transmutation
Casting Time: 1 action
Range/Area: Self
Components: S
Duration: Instantaneous
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 acid damage. After you make the attack, your teeth or fingernails return to normal.
At higher levels: The spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Resistance
PHB
Resistance
0-level (Cantrip) Abjuration
Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: a miniature cloak
Duration: Concentration, 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
Shillelagh
PHB
Shillelagh
0-level (Cantrip) Transmutation
Casting Time: 1 bonus action
Range/Area: Touch
Components: V, S, M
Materials: misletoe, a shamrock leaf and a club or quarterstaff
Duration: 1 minute
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
Spirit Blast
PHB, page 237; Overhauled
Spirit Blast
0-level (Cantrip)
Evocation
Casting Time 1 action
Range 120 feet
Duration Instantaneous
Components V, S
A beam of crackling spiritual energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
At higher levels: The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. you can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Class(es): Bard, Druid
1st Level
Spell Name | School | Casting Time | Range | Duration | Components |
Animal Friendship | Enchantment | 1 Action | 30 feet | 24 hours | V, S, M |
Beast Bond | Divination | 1 Action | Touch | Concentration, up to 1 minute | V, S, M |
Charm Person | Enchantment | 1 Action | 30 feet | 1 hour | V, S |
Cure Wounds | Evocation | 1 Action | Touch | Instantaneous | V, S |
Detect Magic | Divination | 1 Action R | Self | Concentration, up to 10 minutes | V, S |
Detect Poison and Disease | Divination | 1 Action | Self | Concentration, up to 10 minutes | V, S, M |
Faerie Fire | Evocation | 1 Action | 60 feet | Concentration, up to 1 minute | V |
Goodberry | Transmutation | 1 Action | Touch | Instantaneous | V, S, M |
Healing Word | Evocation | 1 Bonus Action | 60 feet | Instantaneous | V |
Jump | Transmutation | 1 Action | Touch | 1 minute | V, S, M |
Longstrider | Transmutation | 1 Action | Touch | 1 hour | V, S, M |
Protection from Evil and Good | Abjuration | 1 Action | Touch | Concentration, up to 10 minutes | V, S, M |
Purify Food and Drink | Transmutation | 1 Action R | 10 feet | Instantaneous | V, S |
Speak with Animals | Divination | 1 Action R | Self | 10 minutes | V, S |
Wild Cunning | Transmutation | 1 Action R | 120 feet | Instantaneous | V, S |
Animal Friendship
PHB
Animal Friendship
1-level Enchantment
Casting Time: 1 action
Range/Area: 30 feet
Components: V, S, M
Materials: a morsel of food
Duration: 24 hours
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
Available for: Bard, Druid, Ranger, Cleric (Nature
Beast Bond
XGtE
Beast Bond
1-level Divination
Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: a bit of fur wrapped in cloth
Duration: Concentration, 10 minutes
You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.
Charm Person
PHB
Charm Person
1-level Enchantment
Casting Time: 1 action
Range/Area: 30 feet
Components: V, S
Duration: 1 hour
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Cure Wounds
PHB
Cure Wounds
1-level Evocation
Casting Time: 1 action
Range/Area: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Detect Magic
PHB, page 231
Detect Magic
1-level
Divination
(ritual)
Casting Time 1 action
Range Self
Duration Concentration, 10 minutes
Components V, S
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Class(es): Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
Detect Poison and Disease
PHB
Detect Poison and Disease
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: Self
Components: V, S, M
Materials: a yew leaf
Duration: Concentration, 10 minutes
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Faerie Fire
PHB
Faerie Fire
1-level Evocation
Casting Time: 1 action
Range/Area: 60 feet
Components: V
Duration: Concentration, 1 minute
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Goodberry
PHB
Goodberry
1-level Transmutation
Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: a sprig of mistletoe
Duration: Instantaneous
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
Healing Word
PHB
Healing Word
1-level Evocation
Casting Time: 1 bonus action
Range/Area: 60 feet
Components: V
Duration: Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Jump
PHB
Jump
1-level Transmutation
Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: a grasshopper's hind leg
Duration: 1 minute
You touch a creature. The creature's jump distance is tripled until the spell ends.
Longstrider
PHB
Longstrider
1-level Transmutation
Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: a pinch of dirt
Duration: 1 hour
You touch a creature. The target's speed increases by 10 feet until the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Protection from Evil and Good
PHB
Protection from Evil and Good
1-level Abjuration
Casting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: 1 gp worth of holy water or powdered silver and iron, which the spell consumes
Duration: Concentration, 10 minutes
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Purify Food and Drink
PHB
Purify Food and Drink
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: 10 feet
Components: V, S
Duration: Instantaneous
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
Speak with Animals
PHB
Speak with Animals
1-level Divination
Casting Time: 1 action
Range/Area: Self
Components: V, S
Duration: 10 minutes
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion.
Wild Cunning
Wild Cunning
1-level
Transmutation
(ritual)
Casting Time 1 action
Range 120ft
Duration Instantaneous
Components V, S
You call out to the spirits of nature to aid you. When you cast this spell, choose one of the following effects:
• If there are any tracks on the ground within range, you know where they are, and you make Wisdom (Survival) checks to follow these tracks with advantage for 1 hour or until you cast this spell again.
• If there is edible forage within range, you know it and where to find it.
• If there is clean drinking water within range, you know it and where to find it.
• If there is suitable shelter for you and your companions with range, you know it and where to find it.
• Send the spirits to bring back wood for a fire and to set up a campsite in the area using your supplies. The spirits build the fire in a circle of stones, put up tents, unroll bedrolls, and put out any rations and water for consumption.
• Have the spirits instantly break down a campsite, which includes putting out a fire, taking down tents, packing up bags, and burying any rubbish.
Class(es): Druid, Ranger
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