Gyashon Movraq Sangye
GM Notes
Gyashon Movraq (Sangye)
1 Level (141/300 XP for level-up) Haunted one Background Human Race / Species / Heritage Chaotic Good Alignment
Paladin
Level 1
Hit Dice: 1/1
1d10+2 Class 1
Level 1
Hit Dice: 1/1
1d10+2 Class 1
STR
15
15
+2
DEX
8
8
-1
CON
14
14
+2
INT
9
9
-1
WIS
15
15
+2
CHA
14
14
+2
12
Hit Points
Hit Points
-1
Initiative (DEX)
Initiative (DEX)
10
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
5 / 5
Lay On Hands
Lay On Hands
3 / 3
Divine Sense
Divine Sense
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
-1 | Dexterity | |
+2 | Constitution | |
-1 | Intelligence | |
+4 | Wisdom | |
+4 | Charisma |
-1 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+2 | Athletics | STR | |
+2 | Deception | CHA | |
-1 | History | INT | |
+2 | Insight | WIS | |
+4 | Intimidation | CHA | |
-1 | Investigation | INT |
+2 | Medicine | WIS | |
-1 | Nature | INT | |
+2 | Perception | WIS | |
+2 | Performance | CHA | |
+4 | Persuasion | CHA | |
-1 | Religion | INT | |
-1 | Sleight of Hand | DEX | |
-1 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any spirit, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (spirit, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As a bonus action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature. up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
Features & Traits
Warhammer+ and Spiked Shield+
five javelins
(a) a priest's pack or (b) an explorer's pack
Chain mail and a holy symbol
five javelins
(a) a priest's pack or (b) an explorer's pack
Chain mail and a holy symbol
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Terran, Common, Aquan, Primordial
Languages & Proficiencies
Son of an air nomad scaped from the northern temple and a north water tribe refugee, he was raised as a rice farmer in the Earthern province of Wenzhao. When Gyashon was six the Fire nation got the intel of an air nomad living in his community, which led to Azula and her fire assassins murdering everyone in his village, as well as occupying all of Wenzhao. Everyone except Gyashon, and the reason for my sparing haunts him every day.
Personality Traits
I’ll stop the spirits that haunt me or die trying.
Ideals
There’s evil in me, I can feel it. It must never be set free.
Bonds
I have certain rituals that I must follow every day. I can never break them. (I need to count my lasting rice grains 5 times a day as a way of meditation, otherwise the evil in me takes control)
Flaws
Holy symbol TBD
Dark spirit TBD
Dark spirit TBD
Notes
They/Them
Pronouns
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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