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Incarnate: The Last of the Lacers Weapons & Shields

Extra Weapons

Name Cost Damage Weight Properties
Hook Sword 20gp 1d6 Slashing 3lbs Special, Finesse, Light
Katana 40gp 1d6 Slashing 3lbs Light, Versatile (1d8)
Poison Knife 10gp 1d4 Piercing 1lb Special, Finesse, Light, Thrown (Range 20/60)
Shanzi 5gp 1d6 Bludgeoning/Slashing 1lb Special, Finesse, Light
Wrist Knife 15gp 1d6 Piercing 2lbs Special, Finesse, Light
Metal Cable 1000gp 1d6 Slashing 10lbs Special, Finesse, Light
Boomerang 3gp 1d4 Bludgeoning 1lb Special, Thrown (Range 30/120)

Boomerang.

Creatures do not bene it from any amount of cover against a boomerang except for full cover. You can target two creatures within range with the boomerang with a single attack. Make a separate attack roll against both creatures. After hitting the second creature, the boomerang falls at the creature's feet. If you target yourself with the boomerang, you do not need to make an attack roll against yourself, and can catch it when it returns to you. If you do not catch the boomerang, it lands at your feet.   Regardless of how many attacks you have, you can only throw a single boomerang once on your turn.  

Hook Sword.

A blade with a curved hook on the end. If you have two hook swords, you can attach the two hooks as a bonus action. Until you pull them apart as a bonus action, the hook swords act as a single weapon with the reach and two-handed properties.   Using the Attack action, you can make a special trip attack with a hook sword while wielding it normally. The target of your attack must succeed on a Dexterity saving throw (DC equal to 8 + your pro iciency bonus + your Dexterity modi ier) or be knocked prone. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.  

Metal Cable.

The metal cable weapon can only be used if you have pro iciency with it (such as with the Ferrous feat). The cables have a number of properties that make them unique. The pair of cables are rolled into coils in a housing on your back. You can extend two cables from the housing, one for each hand. The cables add 25 feet to your reach when you Attack with it, as well as when determining your reach for Opportunity Attacks with it.  

Poison Knife.

A poison knife has a hollow handle which can be loaded with a special spring-loaded poison pouch. When you make a successful melee attack with a poison knife, you can activate the poison as part of the attack. Any additional poison damage is dependent on what you load into the knife. There is only enough space in the knife to load a single dose of poison.  

Shanzi.

The shanzi, or war fan, is a traditional weapon among the earth kin. Like a versatile weapon, you can choose how the shanzi is wielded each round. However, instead of adding more damage, the choice is in the type of damage in licted. A shanzi can deal bludgeoning damage when it is folded up, able to strike others as a small club. The shanzi can also be opened into a fan, with sharpened rods holding the fabric open. These rods deal slashing damage if sliced towards an enemy.  

Wrist Knife.

The wrist knife is a medium-sized blade that is housed in a metal enclosure on the back of your wrist. As a bonus action, you can activate the blade, causing it to spring forward, pointing out above your hand, held in place by the gauntlet. You can retract the blade as an action. If you know the Ferrous feat, you can extend the knife or sheathe it as part of an attack, as you would draw a weapon when attacking.  

Shields

Spring Shield

Weapon (Shield)

Varies

The spring shield hides in a gauntlet on the wielder's wrist. While closed, the spring shield does not confer any bonus to AC. As a bonus action, the wielder can activate the shield, gaining its bonus to AC. The wielder can fold the shield back into the gauntlet as an action.

Cost: 30gp
Weight: 6lbs


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