Languages
Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.
Depending on your race and background your character will have access to learning two or more languages. They might be granted additional ones because of their Inteligence Ability Score, as per the Extra Languages House Rule:
At 1st level a character may pick as many additional Languages as their Intelligence Ability Score Modifier. The chosen languages should make sense in the narrative background of your character.Choose your languages from the National Languages table, according to your characters origin. Then use Standard Languages table, or choose one that is common in your campaign. With your GM's permission, you can instead choose a language from the Exotic Languages table.
National Languages
Language | Typical Speakers | Aplhabet |
---|---|---|
Ignan | Fire Nation Inhabitants | Ignan |
Caelic | Air Nomads Inhabitants | Caelic |
Aquan | Water Clan Inhabitants | Aquan |
Terran | Earth Kingdom Inhabitants | Terran |
Standard Languages
Language | Typical Speakers | Aplhabet |
---|---|---|
Common | Humans | Common |
Dwarvish | Dwarves | Dwarvish |
Elvish | Elves | Elvish |
Giant | Ogres, Giants | Dwarvish |
Gnomish | Gnomes | Dwarvish |
Goblin | Goblinoids | Dwarvish |
Hobbit | Hobbits | Common |
Orc | Orcs | Dwarvish |
Exotic Languages
Language | Typical Speakers | Aplhabet |
---|---|---|
Draconic | Dragons, Dragonborn | Draconic |
Deep Speech | Spirits | - |
Primordial | Giant Lion Turtles | Dwarvish |
Sylvan | Spirits | Elvish |
Undercommon | Underworld traders | Elvish |
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