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Languages

Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.   Depending on your race and background your character will have access to learning two or more languages. They might be granted additional ones because of their Inteligence Ability Score, as per the Extra Languages House Rule:
At 1st level a character may pick as many additional Languages as their Intelligence Ability Score Modifier. The chosen languages should make sense in the narrative background of your character.
Extra Languages House Rule
  Choose your languages from the National Languages table, according to your characters origin. Then use Standard Languages table, or choose one that is common in your campaign. With your GM's permission, you can instead choose a language from the Exotic Languages table.  

National Languages

LanguageTypical SpeakersAplhabet
IgnanFire Nation InhabitantsIgnan
CaelicAir Nomads InhabitantsCaelic
AquanWater Clan InhabitantsAquan
TerranEarth Kingdom InhabitantsTerran
 

Standard Languages

LanguageTypical SpeakersAplhabet
CommonHumansCommon
DwarvishDwarvesDwarvish
ElvishElvesElvish
GiantOgres, GiantsDwarvish
GnomishGnomesDwarvish
GoblinGoblinoidsDwarvish
HobbitHobbitsCommon
OrcOrcsDwarvish
 

Exotic Languages

LanguageTypical SpeakersAplhabet
DraconicDragons, DragonbornDraconic
Deep SpeechSpirits-
PrimordialGiant Lion TurtlesDwarvish
SylvanSpiritsElvish
UndercommonUnderworld tradersElvish

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