Sound Command
Prerequisites: Airlacer, Wisdom 13 or higher
You use air to manipulate sound, gaining the following abilities:
You learn the message cantrip.
You can make your voice up to three times as loud as normal. You have advantage on Wisdom (Perception) checks that rely on hearing.
You can designate one 5-foot cube as an action. The area you designate is silenced until the beginning of your next turn. No sound can be created within or pass through the area. Any creature or object entirely inside the area is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
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